I feel like "Wasn't That Innovative" is a good description of my entry.
I did try to keep the battles on the easy side since I didn't expect turn based battles to raise any excitement in that category anyway. It was more about refining my follow up and buff-induced skill system, and working on setting up the "in-story" tutorials for my battle system.
Apparently I do need to add something new to it, if it wasn't clear that Oldhar uses a Taunt, which is why you couldn't switch targets for part of that battle. One of the Harolds should have commented on it. Thanks for pointing that out.
I am glad to know that you enjoyed playing it.