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I played the windows build and the controls were pretty difficult to grasp, I got stuck at level three cause I couldn't get enough height to get both the blocks over the third blue rectangle, and you couldn't jump off of the smaller blue rectangles either which would have made the platforming easier. I also wasn't sure what the function of the umbilical cord  since it doesn't restrict how far apart the blocks can be and pulling didn't really help with anything either. Is there maybe some physics trick I'm missing? I feel like allowing the player to jump off of the blue rectangles would have solved a lot of the issues I was having. I also feel like increasing the amount of vertical distance a block can move after being pulled by the umbilical cord would have been better for the game.  I gotta say though, having the clock show my time was pretty neat and the art was nice to look at. The idea itself is really good and just needs the physics polish so blocks move in a more definitive way, good work!

Thanks for playing man! Yeah, the physics are odd, on the last level you have to pull the other player while jumping, but I shouldn't have to say that, it definitely needs to be more intuitive