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(1 edit)

Game is a bit confusing to me

Why is my energy going down? There is no indication whatsoever on what is happening (i understand that it goes down when you click and when the thingy at top reaches zero but it's not intuitive)

What are the green particles on the enemy? Are they healing themselves?

What does "base damage" do?

Why heal cost 100 when you can barely get 10-15 points(?) per enemy?

What is "greater luck"?

Also, there are moment when you don't have enough point to upgrade anything, is this intentional?

Drawings are really nice, i like it : )

Not bad for the first prototype, keep at it.

Hey and thanks for some nice critique! And i know i need to make some things clearer and give feedback to the player as well as going over the naming of things! (my naming scheme has been quite chaotic, but its getting better).

The heal is intentionally more expensive since I was thinking of the gameplayloop as balancing between having autoclick on/saving up your energy by clicking manually in order to not loose any health!

greater luck gives you a better chance to spawn energy boosters, and when i figure out tooltips ppl will know this! :D