A VERY smart game that forces the player to do on the fly decision making. The thing that I really love about this game isn't just the fact that the two characters are connected via inverse relationship of distance and damage, but also the fact that the enemies and the platforming are themselves intrinsically linked to each other. You always have to pay attention to HOW the enemy is approaching the pot of gold, and from that determine which kind of platforming route is the best in order to timely "sandwhich" the enemy. Aside from maybe the fact that the font is only legible in fullscreen mode, there are no complaints. You can also easily build on top of this by maybe adding enemies that move in a unique pattern, and also maybe add unlockable abilities for the characters that give them unique movement patterns as well (like maybe allowing them to float a bit). Really great work!