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(+1)

Very eerie atmosphere. I was able to beat the first level a few times though that's as far as I've gotten. I wasn't sure exactly how the "scaring" mechanic worked cause LBM never did anything to the enemy so whenever the spotted me it was basically just waiting for game over (they would just gel close and it was game over), more explanation on that would have been nice since that definitely seems like a key mechanic to properly progress through the game. Also for a game like this, it would be interesting to be able to bait the enemies away somehow (maybe the recharge stations could also function as bait, like the player can maybe click on them and they make a static noise that the monsters can hear and go towards it ((as long as they are not in pursuit of the player))). I also think that here needs to be a way for a player to at least tell there is a monster coming in his direction when nearing a corner so player has a chance to react (perhaps have the monsters emit a light far in the front of them so the player could see and react in time (either by moving away or baiting them away as mentioned previously). Lots of potential here good work!

Thank you so much for the comment i will add those to the game after the jam is over

But for the scaring mechanic when the enemy comes too close you can do that