Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Awesome visual style. Good audio as well creating an excellent overall vibe. I think point and click adventure games are exceptionally difficult to design good gameplay for and unfortunately  I think that shows here.

Argh, that hurts a little... ;-)

Yes, like I said in a reply to another player, that's my greatest insight in this jam: every player, every creator, every storyteller thinks, feels and likes divergent.

Maybe to big factors were two weeks time, just in free time and without a big preparation.

On of my goals, because that's something that I didn't like that much at other games, was to waive big text or dialog parts.
Now I see, that I cut to much.
So sometimes the player doesn't know what to do or in which direction he or she has to go. But in my head all was clear and logic.

Thank you for your honest opinion, that will make my next game much better! :-)

(+1)

I should emphasise that I loved the art style (though this is something where as you say others will differ).  I think you had good instincts to avoid excessive text. So many games in this jam had too much text. Off the top of my head I can only think of one point and click game where I actually liked the gameplay: Samorost.