Argh, that hurts a little... ;-)
Yes, like I said in a reply to another player, that's my greatest insight in this jam: every player, every creator, every storyteller thinks, feels and likes divergent.
Maybe to big factors were two weeks time, just in free time and without a big preparation.
On of my goals, because that's something that I didn't like that much at other games, was to waive big text or dialog parts.
Now I see, that I cut to much.
So sometimes the player doesn't know what to do or in which direction he or she has to go. But in my head all was clear and logic.
Thank you for your honest opinion, that will make my next game much better! :-)
Viewing post in Die Villa - dem Villa sein zweiter Teil! jam comments
I should emphasise that I loved the art style (though this is something where as you say others will differ). I think you had good instincts to avoid excessive text. So many games in this jam had too much text. Off the top of my head I can only think of one point and click game where I actually liked the gameplay: Samorost.