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I think you're on track to get something pretty neat going. I made a list of notes while playing, and I'll go ahead and share them below.

Upgrade tree wasn't super obvious

Most of the resources don't feel super useful in the greater context

Encouraging bots is not great and the related objectives feel tedious

Some of the objectives seemed impossible based on the map specs

Some of the location perks aren't immediately obvious by the tile. Maybe a tooltip could help.

Building box didn't fit neatly within screen, selecting a building space close to the edge made it impossible to close window

I didn't really get a lot of strategy and after a couple hours of letting it run in the background while I worked, I switched it off.

(+1)

Hey, thanks for the feedback! Fixes for some of these things are already planned. With additional features I intend to deepen the strategy, especially by adding stuff like enemies and combat. There will also be more types of upgrade-relevant resources beyond just sap.

Finding the balance between players who like to play actively by doing things like encouraging and people who like a more idle approach is challenging. The Beacon structure that automatically encourages bots can be used to complete those objectives passively. There's also a Leader bot type planned that will encourage nearby bots.

That's awesome! I'll be following the project. I love idle games like A Dark Room and I don't think you're super far off achieving what they were able to achieve. I looked at your roadmap, so I know there's a lot to be excited for.