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Hey, thanks for the feedback! Fixes for some of these things are already planned. With additional features I intend to deepen the strategy, especially by adding stuff like enemies and combat. There will also be more types of upgrade-relevant resources beyond just sap.

Finding the balance between players who like to play actively by doing things like encouraging and people who like a more idle approach is challenging. The Beacon structure that automatically encourages bots can be used to complete those objectives passively. There's also a Leader bot type planned that will encourage nearby bots.

That's awesome! I'll be following the project. I love idle games like A Dark Room and I don't think you're super far off achieving what they were able to achieve. I looked at your roadmap, so I know there's a lot to be excited for.