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Been excited to play this one since you first brought it up in the Discord. Haven't finished yet but here's what I have so far.

Gameplay: I liked the fast leader switching and the way it affects dialogue was a great little touch. It did come at the cost of not being able to run using the keyboard (as far as I'm aware). I also would've liked it to pause the game if possible so monsters couldn't attack you while you switched. The shadow footprints were welcome as well, albeit navigating the main town outside of them could get confusing especially when collecting the three shadow essences. I would have liked something like a quest log where you can see where you're supposed to go.

Combat: Action-based combat was fun, although I wish there were more of an indicator like a flash when you hit an enemy. Likewise, I wish when enemies hit you, you could see how much HP you lost in that moment.

Comedy: Hard not to love how quippy the cast is on a regular basis.

Sound: Your buddy writes some damn good music! Quality of the music was great all around although some tracks didn't fit their surroundings. A weapons shop theme has no right going that hard. Ambient SFX added a lot to the game as well.

Visuals: Pretty standard RTP fare done well. Loved the ambient weather and time of day effects.

Story: Nice to see a more typical RPG-style story. While I liked the overall writing, the story felt kinda disjointed from time to time. Could have used a spell check as well honestly.

Overall very ambitious and refreshing.

I hope the game lived up to the hype and excitement!

I've seem some people say they never use dash, and I my self have never used it, but I can set this up to one of the PG buttons in the future.

I've pondered the pause/fight issue and in this style of battle I have no idea how to do that. Yet. I may be able to work out a better system in general. I had a JANKY HP% system that would bring up a text box with characters saying they were low on health, but it was such a hard stop that I ripped it out. I'll see if I can't find some other, visual way to program a health indicator.

IF I keep the over world battles. I might scrap them and just use the built in battle system. It's got a lot of early prototype issues I don't know if I can get rid of.

The songs he wrote are on the title screen, when ever you are out side, in the church and the school. Also any battle. All else is RTP.

WEAPONS SHOP FIGHTS YOUR EARS! (In stock MZ music) I digress, his work is AMAZING and I love it. (Best part of the game)

Thank you, working with the RTP tile sets is an interesting challenge! 

I have both the Misspelling Fairy and the Typo Gremlin living rent free in my head and I am not ashamed to admit I need way more help sorting my writing out than I ever ask for. Still, I'm glad you enjoyed it even with the many, many, many errors.

Thank you so much for the kind review!
I am thinking of starting this project over from scratch based on all the feed back I've been getting and I hope If I do you'll be interested in taking a peak at it!