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I hope the game lived up to the hype and excitement!

I've seem some people say they never use dash, and I my self have never used it, but I can set this up to one of the PG buttons in the future.

I've pondered the pause/fight issue and in this style of battle I have no idea how to do that. Yet. I may be able to work out a better system in general. I had a JANKY HP% system that would bring up a text box with characters saying they were low on health, but it was such a hard stop that I ripped it out. I'll see if I can't find some other, visual way to program a health indicator.

IF I keep the over world battles. I might scrap them and just use the built in battle system. It's got a lot of early prototype issues I don't know if I can get rid of.

The songs he wrote are on the title screen, when ever you are out side, in the church and the school. Also any battle. All else is RTP.

WEAPONS SHOP FIGHTS YOUR EARS! (In stock MZ music) I digress, his work is AMAZING and I love it. (Best part of the game)

Thank you, working with the RTP tile sets is an interesting challenge! 

I have both the Misspelling Fairy and the Typo Gremlin living rent free in my head and I am not ashamed to admit I need way more help sorting my writing out than I ever ask for. Still, I'm glad you enjoyed it even with the many, many, many errors.

Thank you so much for the kind review!
I am thinking of starting this project over from scratch based on all the feed back I've been getting and I hope If I do you'll be interested in taking a peak at it!