Thank you! :D
1 - Yes, exactly. I’m still in the middle of rework how map objects work (e.g. traps are now still “monsters” :D) - and one of the critical issues is to fix that bug with going down the level without confirmation. It’s very annoying, I know.
2 - Yes, I thought a lot about screen panning. That’s not hard - it’ll just need to rework Pause UI a bit. I guess adding panning there would be the best option - as it should be “active pause” to asses the situation and give orders, especially when there will be missions with multiple characters simultaneously.