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Not a whole lot to add beyond prior comments except that skipping the Fight/Escape menu for games like this, or disabling Escape entirely, would be a good upgrade.

I accidentally went too fast, forgetting that that menu comes up every turn in vanilla RM, and Escaped from the "multiple waves" battle when I was down to... the last enemy.

I wanted the player to be able to escape (in fact, I made it so that escaping always succeeds) so they could, if they found the battle too difficult, do something else first and learn another skill from that.

But yeah, the battle menus could be streamlined, and I've just noticed and added a plug-in that merges the first two.