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A jam submission

Eric and the Fate of HaroldView game page

Adventurers beware! Harold and his companions are coming for you!
Submitted by Corlagon — 18 hours, 26 minutes before the deadline
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Eric and the Fate of Harold's itch.io page

Results

CriteriaRankScore*Raw Score
Therese Award for Strength: Combat#251.9012.125
Oldhar Award for Literature: Story#262.1802.438
Lucius Award for Laughs: Comedy#282.0682.313
Marsha Award for Music: Sound#322.1242.375
Harold Award for Excellence#321.9012.125
Hrld Award for Graphics: Visuals#332.0122.250

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A neat enough entry, and the mini questlines felt just about right for a jam game. However, a few thoughts:

  • Some of the maps felt really bland, such as the desert.
  • Combat was very basic, being mostly “hit it harder than it hits you until one of you dies.” Single-character battles are hard to make interesting so I get it, but this one could’ve done better with a few strategic abilities.
  • The unwinnable last fight has already been brought up
  • Winning the unwinnable final boss puts you into this weird loop that eventually brings you back to the area where you can fight the last battle sequence again.
Submitted(+1)

Got all the way until the final unwinnable battle. It's pretty interesting and refreshing to have Eric as a lead in a Harold jam entry. 

I found some of the dialogue to be very wordy and it tired me out quickly. Not sure if I was meant to know who Egli is? She seemed to have come out of nowhere, but I might have missed something.

I would spice up the dungeon maps, as they were very empty and in the case of the forest way too big.

Developer

Dr. Egli and the cursed versions of the others appearing without introduction is a result of half the game/plot being skipped.

I would have added more things to do if I'd had the time (or wasn't so slow), that's why parts of the maps were left unutilized. I'm going to expand/properly finish the game eventually (well, all of my games, but I always come up with new stuff).

Submitted

There were some funny moments and I liked the bits of story told with the missions! Otherwise, the others have covered most of the points.

Submitted(+1)

Just here seconding the remarks about big maps and unwinnable final battle. The battles themselves may have been on the bland side but at least there really were choices, and they didn't drag on too long. In fact, I chose to go to the forest first and that multiple enemies battle was a nail-biter at the end! I also liked how you had some choreographed, humorous cutscenes. They got the point across and weren't too long or boring.

Grammatical nitpick: it's unofficial, not inofficial.

This is a good game jam entry in spite of its flaws. If you use the lessons learned from this jam to refine your technique, I think you'll have a great entry next time.

Submitted

Not a whole lot to add beyond prior comments except that skipping the Fight/Escape menu for games like this, or disabling Escape entirely, would be a good upgrade.

I accidentally went too fast, forgetting that that menu comes up every turn in vanilla RM, and Escaped from the "multiple waves" battle when I was down to... the last enemy.

Developer

I wanted the player to be able to escape (in fact, I made it so that escaping always succeeds) so they could, if they found the battle too difficult, do something else first and learn another skill from that.

But yeah, the battle menus could be streamlined, and I've just noticed and added a plug-in that merges the first two.

HostSubmitted(+1)

There were some fun parts. The plot WAIT A SECOND I GET IT. It's a dead end, right?! It's a dead end!? 

If that's the case, kudos. Objectively unfun dead end, but clever. 

Anyways, yeah, the game and the missions were kind of fun. Combat was simple but at least there were some skill choices. If the dead end we all experienced was intended, maybe clue in the player eventually? If it wasn't intended, well. . .

Developer(+1)

Okay, I failed.

The place were Ralph attempted to trap the elf is the dead end I intended.

After rushing to get the entire climax in, it was so close to the deadline that I didn't test the game in its entirety again (as I would normally have done, of course) and failed to realize that a condition was set wrong. As a result, it skips over half the game including the mandatory line of dialogue, and the final battle is apparently unwinnable as you're missing the most powerful attacks. In other words, I pancaked up. :-(

HostSubmitted

Ah okay well that really clears things up! Such is the nature of jams.

Submitted

I thought that's part of the dead end lol

Submitted

Simple entry made with Eric as its focus for the character.

If i had to give a few criticism i would say that the battles were kind of bland and the maps big and uninteresting.

There is a lot of familiar RTP, music and sfx use in the entry and some alternate music would have improved it a bunch.