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(+2)

I think you could do with some checkpoints, and the air movement can feel finnicky at times, but overall you guys did an amazing job (especially given the time constraint!)

Nothing feels cooler than sliding under a door and jumping platform to platform gunning down goblins, haha.

(+1)

Tnx I appreciate it :D

I think your game was very dope as well... really nice atmosphere and good use of parallax. That room with the 4 tiny guys running at you was scary af. I think the only things your game needs are better visibility for the platforms (they sometimes blended with the background even with the flashlight shining on them) and maybe a slightly less awkward control scheme (such as shaking your mouse to charge your flashlight instead of going back and forth between the keyboard). But overall, great concept and even better execution!

Thank you, the feedback means a lot to me!

There's a bug on WebGL where sometimes the lights don't render correctly, so normally there would be a lot better visibility- I'm hoping to get that fixed ASAP!

(+1)

Thanks a ton! We wanted to add checkpoint but we never quite got around it, but you're def right it would help a lot especially on first run throughs while players get comfortable. Thanks for the feed back and thanks for playing our game! ^u^