Thank you! It is intentional but I definitely could have telegraphed that better.
nomron
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AMAZING!!!!!!! LIFE CHANGING!!!!!! Seriously, this game is so freaking cool! The aesthetic is genuinely amazing, for a 3 day jam especially. It reminds me of old Nick cartoons almost, like Making Fiends or something (especially with the dark turn lol). The writing is sharp and the cynical tone contrasts nicely with the cutesy aesthetic, even though it made me sad. I felt like the dialogue went kind of slowly and it would sometimes clip outside of the dialogue box, but these are minor issues. The sound design and music are really great and do a lot of heavy lifting for making the hide-and-seek component engaging and interesting, and obviously the perspective-changing flip mechanic is superb. Great job, guys--I look forward to seeing what you make in the future.
Absolutely superb game!! It's rare enough to see 3D games in jams, but especially 3D games actually done so well! It runs quite smoothly and it was very satisfying just to look and move around and peel wallpaper (even on a trackpad). I love love love the aesthetic and generally idea (kind of reminds me of the story The Yellow Wallpaper), and the core idea of manically peeling away this demonic wallpaper is super fun. My only complaint is it seemed like sometimes I wasn't able to tell if a sigil was going to be good or not, so losing felt a little RNG-y. But overall, very solid idea with even better execution! Can't wait to see what you do next!
Such a cool game holy smokes!!! The aesthetic is really amazing and literally right up my alley, like you couldn't make it more to my tastes if you tried (I guess maybe with some body horror and machinery...)
The sound design was very well done, as was the lighting and post processing. It was very satisfying shooting up the ghouls and the combat generally felt quite nice. The story is *great* and had me genuinely intrigued and anxious to see what happened next in a way that very few jam games do. Seriously, a game with good visuals, audio, story, AND gameplay in 72 hours is nuts. Some aspects were a little rough around the edges, sure, like the dialogue getting jumbled at one point and lighting filling rooms it shouldn't... but these are easy to ignore when the foundation is so solid. Seriously, I would love to see an expanded version of this. Great job and I will be looking at your future stuff with much interest!
Very fun game with a super unique concept that is, in my opinion, quite well executed! It was a little unintuitive at first but once I got the hang of it I got super invested in figuring out the puzzles and making my little figures. The variety was nice and when I occasionally stumbled upon something new it was always an exciting moment. The core gameplay loop almost reminds me an old game called Little Inferno, if you've ever heard of it. I really liked the split-panel thing with the two separate views, I'm a sucker for perspectives like that. My only feedback would be perhaps a hint button like others suggested, but overall, this is a great game and a really solid entry! Good job!
Firstly, as others have mentioned, this game is absolutely stunning! The art, animation, lighting/shading, etc. are all beautiful and add together to a very unique and visually engaging experience. Personally I am especially fond of the almost Howl's Moving Castle type designs for the different buildings. Gameplay wise, it's a really fun concept and I wish I could've experienced all it had to offer... sadly, I was not able to finish and found some parts a little confusing or difficult to navigate. As another comment mentioned, it can be hard to tell the difference between background and actual physical platform. But all this is only to say this game is TEEMING with potential and I can't wait to see your future projects! Hude kudos!
Adorable game and right up my alley! The artwork and music were both beautiful, and the concept was very heartwarming. I got actual chills at the ending... I don't know, I'm a sucker for these types of feel-good stories. As another commenter mentioned, the font was a little difficult to read at times but I did appreciate its hand-made aesthetic. I think it was really just a couple characters that made it difficult (then again, who am I to talk lol). Beautiful game and great job to all of you!
I was very excited for this one when I saw it in the Discord and it delivered! Art is absolutely beautiful, sound design was very good too (rare to see one let alone both of these nailed in a jam like this)! I would definitely play a full game with this aesthetic (especially once you introduced the lighting towards the end). The gameplay is solid, feels very classic adventure-y, Legend of Zelda vibes. In a hypothetical full version, I would love to see the combat fleshed out. Tons of potential here. Also, I lol'd when I saw the rat brute just start flailing his arms at me
Super amazing game, loved the aesthetic! It was a pretty unique concept and I really liked its execution (although at some parts I was a little confused as to what to do). The music is amazing and really ties the whole thing together in a kind of quirky, offbeat package that I thought was really cool. Great entry and looking forward to your future stuff!
Super adorable and really fun little game!! I love these kinds of games where you're playing the same map every time, but slowly unlocking more upgrading/skills. The music was nice (sounds like Bosca Ceoil? In my experience it's hard to make music with it that isn't super grating, so extra props for that lol) and added a lot to the atmosphere. The only thing I would mention is I wish you didn't have to restart from the beginning after getting hit once :(
For your first game, this is extremely impressive and I'm looking forward to seeing your future stuff! Great job!
Wow, this game really got the adrenaline pumping!! Super super fun, but as others mentioned, very difficult as well. I think some of the changes you mentioned, like more clear indication of your scoring, and maybe some more sound/particle effects could really kick it next level. I also wish the food stayed for a little longer, sometimes it treads the line between hectic-but-fun and just frustrating. All that to say, however, that the main mechanics here are *super* solid and incredibly well designed, especially for a jam game! Great job!
OK, just for Gobby I went ahead and downloaded this, and man I'm glad I did!! Mechanically, this is probably the best game I've played so far. The masochist in me would love a version of this game where you're constantly having to repair your ship and put out fires, but the rest of me says this is already amazing. The sound design is very impressive, the graphics are adorbs, and as previously mentioned the gameplay is right up my alley. I'm also a sucker for these kinds of games where you do the same thing over and over but with more upgrades over time. My only note is I'm still not exactly sure what the super scythe does lol, but really amazing game!!!!!!!
Wow, takes me back to being a kid spending hours on the pinball machines lol. Very unique take on the theme and really fun execution too. I don't know, even though it's not necessarily a "cozy game," something about it feels very home-y and nice. Your outlined additions all sound amazing, and I also think it'd be really cool to have some kind of meta-progression--like a garden slowly building up in the background or something. Also, being able to slightly control the ball makes it 5x better than regular pinball. Great stuff!!
First of all, the use of 3D models gives this game a super cool aesthetic! I wish we got to see them from more angles, although that might defeat the purpose of a 2D jam lol. Also having the optional difficult paths was really fun and I wish more games did stuff like that--I feel like so many of them have the difficult paths as the *only* way to go and wear you down with difficulty. I would love to see this game expanded someday! Awesome stuff!!
This game is absolutely incredible!!!! It's completely adorable, it's fun, the audio is amazing (esp for a jam game), and it follows the theme to a T. It's actually almost identical to the original idea I had for my game before I changed some things around, except yours is executed infinitely better than I could've done. 5 stars across the board! Amazing!!
First of all, this game is just beautiful. No other word for it. Easily one of the nicest looking of the jam. I really love the premise--it's quite similar to mine, actually! The combat is nice, but I wish there was a little bit more oomph to it. Particles, sound effects. flashes, etc. would go a long way, although I understand that obviously these things are low priority in a jam game! Still though, amazing work and great job!
This game floored me. I don't want to sound dramatic, but this is one of the best games I've seen not just of this jam, but of the past several jams I've participated in! The visuals are stunning, the gameplay is simplistic but devilishly difficult to master and lends itself to tons of variety. I do wish there were some more sound effects, but the ones present are beautiful and perfectly build up the game's atmosphere. If you had me play this out of context and told me it was a popular Steam game, I would 100% believe you. Amazing!