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(+1)

Good start for a project here, but there's some richness missing from the experience.

  1. Choosing between the sides had no consequence on gameplay which would be a huge win for enjoyment of the project. E.g. "Romans have increased health, but slower movement." vs "Barbarians are more agile but also more fragile."
  2. Having a means of demonstrating excellence. Right now, spamming the attack button is the de facto correct answer. If there were a basic stamina system that penalized spamming of attacks, that would force the player to be more tactical in their combat.

Thanks for sharing this project! P.S. The audio clips were quite fun :)

(+1)

Thank you for your feedback!🙏

 I agree the game would be more fun with greater complexity, but it was a challenge to do everything and meet the deadline. One of the things we had planned was different weapon system and tactics for each (not so much inherent properties of the individuals) as well as a larger screen with opportunity for strategy and tactics.  And many more ideas that never made it... 

Alas, 72 hours (in reality 20) was too much pressure! 😅