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Tali Despins (Taffy Train)

43
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5
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4
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A member registered May 22, 2021 · View creator page →

Creator of

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Yup, looking forward to updating the game with the different fighting mechanics for each side. Thank you again!!!

Thank you so much! We really appreciate it!

Hahaha it's my favorite part, too!

Thank you so much! The dead bodies was a bug we discovered shortly after posting. I set a note on the page but not eveyrone noticed - it's not about the side you pick but rather when you replay the game. If you refresh the page you can play either side and the dead bodies will work.

Thank you again! Can't wait to update the game with the different fighting methods for each side!

Tali

LOVED the game design! The game loop was a lot of fun which is the most important element! The idea of using the sides and slowly collecting funds to choose which module was very engaging. Nice use of geometry. My primary suggestion would be to amp up the polish. Work more on appearance of everything and further up the  “game-juice” of the game and it'll be absolutely badass!

Thank you so much!! And yes, the different weapon system is in the original game design and it's in the works! Thanks again!!

Ahhhh I kept losing where I was in the screen! But the music was so pretty and everything moved smoothly I kept trying. And I really liked the concept of picking the side! 

Haha thank you so much for playing! That is our favorite line too 😂
We were hoping to have different weapon and fighting styles for each but the time limit was too much! Stay tuned for updates after the jam! 🥳

OMG that's hilarious!!! Poor warrior! But hey, you know what they say? it's the effort that counts! 
Thank you so much for playing! We will definitely check your game 😊

Great job with this one! I would try to improve the player movement after the jam; it was a bit too slippery for me. But overall, really enjoyed it! And loved your plot for the theme!

Simple but really fun!! I also loved the color palette! :D 

Thank you for your feedback!🙏

 I agree the game would be more fun with greater complexity, but it was a challenge to do everything and meet the deadline. One of the things we had planned was different weapon system and tactics for each (not so much inherent properties of the individuals) as well as a larger screen with opportunity for strategy and tactics.  And many more ideas that never made it... 

Alas, 72 hours (in reality 20) was too much pressure! 😅

Thank you so much for your kind and thorough feedback! I absolutely agree about more gore and more juicy effects. We had those listed to add but with the crazy time pressure we could not realize the vision fully. Looking forward to updating it with more juice and remove funky bugs like the one you mention!

Thank you again!

INCREDIBLE GAME! Loved the amount of detail in the artwork, the soundtrack and sound fx, the realistic transmission of information in radio. It was very immersive experience. Absolutely loved it.

Thank you soooooo much for taking the time to write such valuable and thorough feedback! So kind of you.  I really appreciate it. The game will be updated after the jam so please stay tuned! Thanks so much.

Hahaha I personally had to talk my way through the platforms before I got used to it 😊😅

Thanks so much for your feedback! 

Thank you so much, that means a lot!!

Thank you so much!

Thank you so much! We really appreciate it!

Thank you so much for the feedback, John! So happy to hear you enjoyed Sprocky! 

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Omgosh you might be the most talented / skillful indie-dev I've seen. I am trying out all your games and they are all phenomenal. Your work is inspirational. 

Neat puzzle, gorgeous graphics and such an adorable premise! Awesome job. 

Incredible game! The game design and game mechanic was SO juicy.  I'd make a full game out of this for sure. I know this is a cool 8 bit design but I think more color, light, etc will turn it commerical. But it might just be me. Great job.

Thank you so much! So glad you enjoyed it!

Innovative,  fun and very juicy!! Game-feel was awesome, couldn't stop playing!

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5 STARS! So innovative and adorable! And fits the theme wonderfully. A great job; I shared it with others, too. (also, great job on game-feel. Very juicy!)

LOVED this game! Beautiful art direction, adorable concept and very fun!

The art direction is fantastic! Loved the feel and sounds of paper!

That scream when they die OMG!!! Startled me! What dissonance seeing all that sweetness and then suffering such horrifying death!  

Thank you so much! The goal was to make the game challenging but not frustrating, allowing you to respawn rapidly and try as many times as it takes. So glad to hear you did not give up!

Hahaha thank you!

Awww sorry to hear you had trouble 'connecting.' Admittedly, the game was designed to be challenging, and the mechanic can take a bit to get used to. Thank you for giving it a go! 

Thank you!

So kind of you to say!!

Haha that's so awesome to hear! Thank you!

Wow, thank you! That means a lot!

Thank you so much!

Thank you so much for your kind response! So glad you had fun!

Thank you so much! So happy you had fun playing the game and enjoyed our Sprocky theme!