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Hello thanks for your feedback however
I was going to implement a save and load system however for the time it would take to do so I prefered implementing a speedrun mode, as after all you can beat the game in less than 15 minutes.
The player doesent disappear when it falls on the spikes because I wanted the player to be able to get hit multiple times after death, as an example on level 3 if you dont time your banana gravity switch right you will hit 3 cannon balls making the players death more gruesome, if he disappeared in the first one it would remove some of the effect
As for the pause and restart button I ran the game multiple times after this comment in multiple different resolutions and couldnt replicate your bug, because for me at least every level still has their pause and restart button, maybe resetting the game could help, anyways thank you for your feedback.

Well, take your time to add save system. For the spikes part, fix adding a death animation or putting a health system.

And for the restart button, if it is by the resolution, adjust the UI resolution so that they were homogeneous at all levels.

Why would I add a save system, litterally no one else is complaining about it, also why would I "fix" my death animation I mean sure its a bit annoying you get to keep moving but other than that its mostly a visual bug, also the pause and reset buttons do work, its just that for some reason in the later levels they arent there and I cant edit the game anymore now