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(+2)

Well done! it's impressive that you managed to code the game, make art and music all by yourself... in 3 days.

As already said by Ruby controls are cleverly designed so the player is forced to choose between fighting + moving or moving + recharging without imposing any artificial restrictions.

I like the variety of enemies that behave differently from each other.

Here's some feedback:

1. It's hard to differentiate background layer from foreground layer, maybe adding dim to the background layer will make it a bit more readable

2. It's not possible for me to dodge the enemy attacks because i don't know when they will attack, telegraphing enemy attacks will improve the combat significantly.

Wow, what an amazing review!! I totally agree on you with the background sometimes being hard to distinguish, and more readable attacks are always a plus. Thank you again.