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(1 edit)

Yeah, if I ever continue this project I'll have to figure out how to best let the player move.

I did consider using a clamp function to snap the players movementto the closest cardinal direction the camera was looking in, but I felt that would be too confusing to suddenly jolt to a diferent dirction when the camera moves.
I'll have to gather more feedback I think.

But thanks for giving some! It's always great to see