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BirbRoss

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A member registered Dec 02, 2019 · View creator page →

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One of if not the best games I have played so far. Even the damn page itself is awesome, I'll be taking notes to improve my own kek.

I did encounter one bug where I'd occassionaly create an infinite flight machine and get stuck to the ceiling. I only say bug because sometimes it did not happen with the same combination of beats, probably putting dash after jump did it. But that was only during the final level and didn't really effect my enjoyment.

Indeed I could have, perhaps something about fanning the hammer in 3, 2, 1 bursts or something.

Anyhow, thanks for the feedback and I shall!

Yeah I did actually consider that instead of the shooting animation, since it's as simple as adding a worldspace text object to the prefab then running a scale animation. I just ended up not, so it's something to add to the list of cleaning things up.
Thaks for the feedback

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A solid game, I felt the numbeer 3 was a bit lacking, since almost every level after it got weight started with pressing the button to release it, but still nice puzzles, I feel my brain expanding.

Though if I could give negative stars for the extras I would.

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Known bug!

Leaving a comment on my own topic to say this. Turns out the camera is linked for FPS for some reason (this is a unity package) and the game has vsync.

If you have a 60Hz monitor you have my condolences, I understand if you leave a negative review, though if you do want to play then lower your mouse's senstivity a tad if you can.

Great game, great art, I am afraid I'd have to say average music but perfectly servicable and not grating. I love how the difficult is derived from the theme itself.

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This is honestly a revolution within the gaming industy. My only complaints are the spinning triangles in the first sction and the spinning star after the rock ride is a bit unfair.

Finally got around to this one, and I'm glad I did. Absolutely flawless presentation, an amazing implementation of the theme, combined with resonably balanced difficulty that builds up a challenge.

I can assure you it did a pixel of health by the time I was finished collecting blood bags lol

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Downright addictive, if admitedly the bloodbag breaks the entire game. i'd recommend having the nuke do however much damage it currently does + X% of health so people just don't become immortal.
I know this because I am "Bld Bag Broken" and that was my second attempt after my first went too immortal to die kek

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Amazing art, music and implementation of the theme, the only critques I can give are the car's propensity to just lift off it's wheels, losing all control when drifting around a downwards facing hill. and Also there's some randomized track pieces that'll launch you off a ramp and into a cliff because it turns into a corner.


Though really it is an amazing game otherwise

Cosmo is very adorable, and I do love the squash and stretch as they jump. There was a bug with the music at the end overlapping, but otherwise very good.

Fun game, I will say the flip controlls puzzles weren't as difficult and the block swappers turned into just waiting for 3 seconds for things to flip back. But everythign else was great.


Shoutout to Leb for doing all the hard work kek.

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I could say the same about 2D games hah, they take ages for me. 3D is just something I'm better at. It's not like there's much movement anyhow.

And maybe I will eventually! I should probably fix the sensitivity at least, when voting ends.

Oh no I fully expected people to not read the description, but figured I may as well include it just on the offchance someone did check.
It's why a tutorial would have been much better,

Yeah I'll admit the music was an afterthought, and I couldn't quite figure out how to make a sorta bit crushed gunshot to go with the music so it ended up being generic. All things I'll glady take on to improve.

And who knows I may end up adding more stuff. Albeit probably with more polish and looking less like an unabashed unity game kek

Genuinley amazing, perfectly difficult, the music is great and the themeing is on point. Not to mention just the wacky concept itself making perfect sense.

The twist was expected, but the journey to get there was great, Amazing art as well. Also the pentagon made me laugh.

Yeah if I'd had more time I'd probably make the targets into a proper tutorial to teach the player the colours properly, rather than it just being in the description. But hey thanks for checking it out.

Yeah I feel like I'm gonna get that a lot. Something tells me my mouse either is on low sensitivity, or my bigger monitor effected it somehow. Will know for next time.

Very good game I will say. Perhaps a tad difficult, could have maybe done with some play testing and maybe either moving pellets closer or increasing the timer by slowing down the count, though I suppose that's cheating death hah.

I do certainly feel acomplished after playing, albeit my wrists now hurt.

Yeah for next time I'll need a way to customize sensitivity, since every mouse is different, and a volume slider would certainly be appreciated too I imagine lol.

But hey thanks for checking it out.

Well thanks for the feedback, I didn't expect any tbh. This was sorta a group project for uni and since that's over it's pretty much fell apart. So idk about it getting finished.

It seemed to generate where the red player could shoot the blue from spawn but not the other way around, but other than that, interesting game!

Looks awesome, sounds awesome and executes its premise great!

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For a first time jam this looks really good, I like the style and I personally love the particle effects, could of course stand to have some sound effects, maybe camera shake for a little juiciness, and of course more levels.

But other than that, amazing work!

Really liked this one, I'll admit to being a little confused at first but I got the hang of it, very interesting concept, and gotta say the voices were great.

Hah you made a much better version of this concept than I!

But yeah awesome game and some good jams too.

Yeah ngl the music was just something I rushed at the last minute so it wasn't dead silence the whole time. Like the code for the music is bad, it just says "When the players has finished the game, find and delete music" so it doesn't overlap the main menu music.

But yeah thanks for the kind words, I'll try and spice up the music when I can, though I'm not much of a mucisian as you can probably tell lol

Yeah if I had an extra day to work on this I would have loved to make more levels! And probably some better music lol.

But thanks so much for the feedback.

Thank you! Could say the same about yours, looks awesome.

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Should be able to fix that but sadly it'll have to be after the jam as trying that just now with itch.io's settings cut off the roll button, as it is anchored to the bottom right, so I'll need to upload a new build which I cannot do under the rules


But thanks for the feedback! I'll need to write it down lol

Yeah, as other have said, I'll have to do a third person cam or clamp the player's  movements to the cloest cardinal direciton of the camera

What the dog doin?

yeah my biggest regret is not giving science bro the bigger role I wanted for him lol.


And yeah as discussed I think the acid is just having trouble when the place is also touching another collider, so I'll make use of the ground check raycast to check for acid too without muh performance difference.

Honesly blame the URP pipeline for how good it looks, the subtle bloom and how it handles HDR emissive colours makes anything look wonderful.
I was half tempted to do HDRP but I have had many issues with it in the past, but it can look even better, if a lil too bright. And if you are gonna use it yourself, a lot more shop assets are compatible with URP than HDRP if you ever need to use them, I went with URP simply in case I wanted to use a low poly water asset I found on the store.

But thanks!

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Yeah maybe I'll change it to a "drone" following the player around the test chamber, y'know, for lore reasons. And have the security cameras as a camera you can swap to from a control panel or something... because for some reason I spent time fully modelling security cameras you never see lol


Certainly needs plenty of tweaks and fixes. But thanks for the feedback, I'll have to consider implementing it.

Hey sounds coolio

Heh, suppose I'll have to try again, might just be a scaling issue with my monitors and where the hidden buttons are anchored