On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The inventory is a bit confusing, due to the separation of the item on top and its actual count shown on the right. The night takes up part of the game time and in the morning you find yourself in the sand (I just bought a pot! And it was lost in the sand!). Grid works well and the game messages are really help! Fill like need button "sell all" or "some count" in the store.

The sand idea is interesting, maybe opportunity to get rid of it would be good (you’re a lonely farmer who’s come to conquer this desert!).

Thanks for playing the game! 

It seems like the tool bar is interpreted as an inventory by many players. I need to make some changes there. I did not get around to making in-game playing instructions which I prob have to add later. Adding "Sell All" is a great suggestion, I'll add that so the player don't need to do those tedious clicking 100 times to sell 100 stones.

About the sand idea. I'm a bit confused if you want the sand to be disabled entirely or if you did not read the how to play instructions? The sand spreading and the counter action of this is basically what the entire game revolves around...

Maybe I wasn’t very clear, I meant the ability to clean sand cells. You can lose too many cells (and have no space). But, yes, it is a little contrary to the idea of counter action, if you can easily get rid of sand, hmm...

(+1)

Ok, I get what you mean. Some kind of swipe/scope thing to remove sand. It's kind of handled indirectly by placing the trees and bushes close to the sand and their area of effect counters the sand. Anyway the game mechanics needs tweeking, it will take me some time to figure out in what directions I want the gameplay to go .

It’s nice to hear that you’re going to refine the game. Good luck!