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Mountday

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A member registered Oct 07, 2019 · View creator page →

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Looking for a team to participate in this jam! Use Blender, Photoshop and Unity. Have experience in james alone. You can look for an example this project: https://mountday.itch.io/onion-soup

Discord: Mountday#7725

I just failed to create the missing element for the next ritual)

Felt like real arcade!

It would be nice to have interaction between objects. Really want to see the ability to kill flying creatures in traps.

I must say that the beginning of the game scared me a little. Mainly because of the music) It felt like someone was gonna jump out the door.

The camera and the bad cursor interaction caused quite a lot of problems. It was hard to aim.

I like the theme with the alchemic symbols of the elements! And the combination of symbols for new substance. It was like a little puzzle. Although some of the pictures were too small.

I was able to perform the first ritual and even mix some powder ( that went missing after taking (???)), but it didn’t go any further, so I must have done something wrong.

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Art style is pretty sweet! Like the extinction effect of enemies.

How do you score points in the game? It looks a little randomized, makes no sense, hit a penny or just grazed.

It is not clear why it's necessary to destroy all zombies in exchange for life. It would make sense if the player was protecting something or anything like that. The level is also quite empty, the player has no need to move on it, as he can simply shoot from the center. Some new enemy type (such as zombies emerging from the ground) or new task could make the gameplay more interesting.

Good game!

The visual style (really big job on such short time) is pleasant and memorable, music is also nice.

My fav card is goat, I have to keep it safe all the time) Lizards (?) look cute too.

The idea of "ripping" cards to enhance others is very interesting and motivate to come up with different tactics, but it would be better to explain in the game what the hand/leg/head gives and what the numbers on them mean. Maybe text marks or a backlight when you drag a "piece of paper". Also it would be helpfull to be able to change the order of the cards at least in the first turn.

Once it happened that after the first level the second did not open. And the music stopped playing at some moment. The good point is that later you didn’t have to start from first level. But the need to reopen the game after losing is a little annoying.

It was really enjoiable! Cool that you got three bosses and even simple enemies with different behaviors! I like the process of beating the enemy, it’s pretty… juicy? Also pixel effects look spectacular!

The controls are nice polished, though the jump feels a little low.

Thanks for the advices! Level-design tips are really helpful!

Interesting use of limitation, especially with different ways of death!

Voice acting is very well made! Graphics nice and I like the transition effect between levels. However, at first it’s hard to understand that this is a turn-based game, mainly because of enemies (there is no visual warning of their movement/attack in next turn).

Very good use of limitation! It's smart. Visual style and music are also nice and peaceful.

Had one bag, after collecting all the orbs in the "room", the door is still not open. "Fortunately", due to a fall from a large height, the character was pushed to the bottom of the level.

It was fun!

Overal style and music in nice, levels are interesting and the gameplay itself is enjoyable. 

Sometimes there were problems with respawning. Character keeps moving. Once I was in a spike (in the middle of level) and could not get out of it.

Passed the game several times, collecting and skipping all the hearts. Nothing changed, but I found a colored turtle in the noise)

I like the concept that basically you choose between two evils.

Thanks for playing!

Moving up/down, right/left is easy to draw. I wasn’t thinking about sloping lines at the beginning, so all the curves that don’t fit the "command shape" are recognized as vertical or horizontal lines) But yes, that’s a good point!

Thanks for playing!

This is the first time I’m trying to use voice for sound effects. It much easier than searching for sounds on the Internet and I prefer to create things myself for use in the game.

Thanks for playing!

I’ll take your notes under advisement)

Yeah, I'm still don't know how fix camera correctly, so made a time constant/stub to make it spin somehow at least((

Anyway, thank you for your time!

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Hooray! I managed to open the game after some difficulties. It's amazing from the start!

(Also, got to the PC. Game stopped after the genie appeared.)

I like that residents have randomization and the game has different ending. Maybe it would be cool if Tomathotep noticed that the mission he wants to give has already been accomplished.

This is incredible, that you made it all in scratch!

It would be nice to have a build for mac.

Is this a Windows-only game?

Love flower references in the back)

As many have noticed, it's difficult to understand how (and how long) things work. But transformations themselves are interesting.

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This man dances when he walks! It took me a while to figure out how things work. Does it have to be that only bottles do damage?

I’m stuck on one moment, platform was too high. So I used the "shock wave" from hitting from slime when it jumps) (Someone said it's like in Quake (??)) Was excited, when saw this "big guy", but he died from one hit, hah?(Не looks like need to kill each slime separately). But thank you for ultimate comfort!

Music really nice and aesthetic! (My fav - with a guitar) Especially when combined with parallax background.

So sad, I summon only slimes! Maybe I’m just don's understand the clues. It’s really interesting, although it can be hard to keep everything in your head.

I wish real claw machines worked this way) When there are so many things that they need to be pushed through. Style is nice and I love this inserts with voice!

(Also catch error, when passed the claw through the pipe at the beginning of the game.)

 Thanks for playing!

Yeah, I plan to improve and fix the game after jam.

It’s nice to hear that you’re going to refine the game. Good luck!

The game looks cool! Have the ambience of space through music. Like flowers design, it's interesting. Avoiding enemies and finding time to plant creates a good combination.

Seed selecting by scroll wheel is not comfortably (if play on laptop without mouse).

Maybe I wasn’t very clear, I meant the ability to clean sand cells. You can lose too many cells (and have no space). But, yes, it is a little contrary to the idea of counter action, if you can easily get rid of sand, hmm...

The inventory is a bit confusing, due to the separation of the item on top and its actual count shown on the right. The night takes up part of the game time and in the morning you find yourself in the sand (I just bought a pot! And it was lost in the sand!). Grid works well and the game messages are really help! Fill like need button "sell all" or "some count" in the store.

The sand idea is interesting, maybe opportunity to get rid of it would be good (you’re a lonely farmer who’s come to conquer this desert!).

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Cool idea of changing control style and good leveldesign! The process of introducing new mechanics is smooth and well complicated. It reminds me of good old platformers.

Also like the overall style and animations, it's really bouncy. Fun to think that the carrot keeps smiling even when it’s lying down.

As many have said, there is not enough depth/surprises. But, hey, that’s how quarantining works, you’re just wasting time, and as a concept it works without mistakes.

Broke and faint a few times before spending my days in stability.

Thanks for the feedback!

It’s really strange, because the boss is willing to take whatever you give him (0u0). If you get close enough. I think it’s a bug (which will remain), thanks for the heads-up.

Thanks for the advice!

I don’t know if focusing on the mouse would be the best solution, because during build process (object location) it might interfere (need to test). Now fix the camera rotation to make it not so wooden.

Thank you! Тice to hear you liked the style.

Сhanged "camera control", maybe it works better now?

The plate is truly a terrible enemy! It’s a good simple game.

Please, if you have any cool screenshots (during construction), send them to me! I want to add them to the project description.

Буду ждать веб версию ~

Nice style!