Looking for a team to participate in this jam! Use Blender, Photoshop and Unity. Have experience in james alone. You can look for an example this project: https://mountday.itch.io/onion-soup
Discord: Mountday#7725
Looking for a team to participate in this jam! Use Blender, Photoshop and Unity. Have experience in james alone. You can look for an example this project: https://mountday.itch.io/onion-soup
Discord: Mountday#7725
I must say that the beginning of the game scared me a little. Mainly because of the music) It felt like someone was gonna jump out the door.
The camera and the bad cursor interaction caused quite a lot of problems. It was hard to aim.
I like the theme with the alchemic symbols of the elements! And the combination of symbols for new substance. It was like a little puzzle. Although some of the pictures were too small.
I was able to perform the first ritual and even mix some powder ( that went missing after taking (???)), but it didn’t go any further, so I must have done something wrong.
Art style is pretty sweet! Like the extinction effect of enemies.
How do you score points in the game? It looks a little randomized, makes no sense, hit a penny or just grazed.
It is not clear why it's necessary to destroy all zombies in exchange for life. It would make sense if the player was protecting something or anything like that. The level is also quite empty, the player has no need to move on it, as he can simply shoot from the center. Some new enemy type (such as zombies emerging from the ground) or new task could make the gameplay more interesting.
Good game!
The visual style (really big job on such short time) is pleasant and memorable, music is also nice.
My fav card is goat, I have to keep it safe all the time) Lizards (?) look cute too.
The idea of "ripping" cards to enhance others is very interesting and motivate to come up with different tactics, but it would be better to explain in the game what the hand/leg/head gives and what the numbers on them mean. Maybe text marks or a backlight when you drag a "piece of paper". Also it would be helpfull to be able to change the order of the cards at least in the first turn.
Once it happened that after the first level the second did not open. And the music stopped playing at some moment. The good point is that later you didn’t have to start from first level. But the need to reopen the game after losing is a little annoying.
Very good use of limitation! It's smart. Visual style and music are also nice and peaceful.
Had one bag, after collecting all the orbs in the "room", the door is still not open. "Fortunately", due to a fall from a large height, the character was pushed to the bottom of the level.
It was fun!
Overal style and music in nice, levels are interesting and the gameplay itself is enjoyable.
Sometimes there were problems with respawning. Character keeps moving. Once I was in a spike (in the middle of level) and could not get out of it.
Passed the game several times, collecting and skipping all the hearts. Nothing changed, but I found a colored turtle in the noise)
This man dances when he walks! It took me a while to figure out how things work. Does it have to be that only bottles do damage?
I’m stuck on one moment, platform was too high. So I used the "shock wave" from hitting from slime when it jumps) (Someone said it's like in Quake (??)) Was excited, when saw this "big guy", but he died from one hit, hah?(Не looks like need to kill each slime separately). But thank you for ultimate comfort!
Music really nice and aesthetic! (My fav - with a guitar) Especially when combined with parallax background.
The inventory is a bit confusing, due to the separation of the item on top and its actual count shown on the right. The night takes up part of the game time and in the morning you find yourself in the sand (I just bought a pot! And it was lost in the sand!). Grid works well and the game messages are really help! Fill like need button "sell all" or "some count" in the store.
The sand idea is interesting, maybe opportunity to get rid of it would be good (you’re a lonely farmer who’s come to conquer this desert!).
Cool idea of changing control style and good leveldesign! The process of introducing new mechanics is smooth and well complicated. It reminds me of good old platformers.
Also like the overall style and animations, it's really bouncy. Fun to think that the carrot keeps smiling even when it’s lying down.