Hey friend,
When I ran a campaign I gave my players a 3 a 4 and a 5 value for their pillar stats and then 5 skill points but capping the amount they can give a skill to 2 at the start.
It all depends on how you want to run the game. If they’re early in their journeys give them less stats to start so they have more room to grow and increase the values for the vibe you’re going for.
In the second edition I will be adding much more support for players and directors including starting values.
Hope this helps!
Cheers,
Trace