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(+1)

I like the pixelart shader! I think the game looks pretty confusing at first though.

Thanks for checking out my game!

It's actually not a shader, gamemaker draws things first to a thing called "application surface" which is (what I understand)just a texture then later on drawn on the screen. and by changing resolution of that surface( or texture ) you can achieve pixelated look.

I'm pretty sure that you can achieve same effect with unity pretty easily too!