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So I'm just going to do what I typically do for reviews and post a reaction as I play then a nice little summary at the end!

So first off this music and art is absolutely breathtaking. What an incredible style, and that cutscene hit hard. I love that I can still go through houses for stuff, it pleases my inner child tremendously. A small...not bug really but if I try to talk to the woman by turning left at the stairs it mistakenly takes me up the stairs. Not a big deal as I can walk around and do it, but a funny little quirk I noticed. The sheer amount of hidden items is awesome. I'm happy I take the time to talk to everyone otherwise I may have missed the quest! Man this game is hitting me in my feelings, small note, his miner number changes.

Another bug with the mines, say I picked up the extra 7 from the first day, then sold them and picked some more. He'll say he has 10 ore when he only has 5. Also I have no idea where to sell this extra loot im finding.

That ending!!! I'm so interested in a potential sequel!! It may be a bit mature for this contest, but if that's not an issue you definitely beat mine!!

Shame that not too many people have played this! What an incredible game!

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Thank you so much for your feedback!!!!! It took me hours of my days to actually finish this demo. Lots over overtime and sleepless nights haha. It is a bit of a shame that people aren't trying this. Maybe it's my page presentation. I gatta work on that haha. I need a better title image and better screen shots. Those are always hooking. I'll probably need to commission someone to do this hahaha.

I genuinely don't know why?? The presentation looked great even on the entries listings... but if I knew how to pull people in I'd certainly have more traction too... 

oh! As a matter of fact I realized I didn't include this question: I'm unsure where exactly I was supposed to sell the scrap items I found? It was confusing since I'm confident I explored every part of the town? And I was unable to complete the guard's quest too..

Those aren't implemented in the game yet. I wanted players to hold onto their junk just when they lost everything :) As for the guard quest, that hasn't been implemented yet either.