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Oh wow, I hope people give this game the time it deserves. It's ATMOSPHERIC. I'm not gonna lie, I don't usually have high hopes for text-only games, but this one was immersive and the decisions you have to make are super interesting. 

Even though it's just text, it's aesthetically very well designed. I feel like I'm deep underwater and surrounded by Lovecraftian unseeable, unknowable horrors, but can only hear about them through this teleprompt lighter. The progression and writing is awesome. 

I'm still not totally clear how I'm supposed to use the Zealot, so he got the chair a lot-- I probably missed something obvious.

Really nice work.

Thank you! It was so much fun to write the various encounters and abilities, could happily have spent a lot longer coming up with new ones :) really pleased the atmosphere comes across

The zealot allows you to ward off and prevent damage to the holiness stat, or grant a random stat boost at the start of your next turn. Still, I feel like out of all of the crew they probably enjoy the chair the most - I think they probably think suffering brings them closer to their god, so they were most likely appreciative :)