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Nice job!  I played to the finish (plus bonus rounds, of course).  Really smooth player movement and glide -- the game has a really nice feel in terms of the gameplay.  The artwork made great use of the b/w,  the UI mechanics all work well, and the menus and sound effects gave it a nice polish.

I enjoyed the gliding so much that on Bonus level 9, I glided right over the little white collider that ends the round (I figured out its function after a few plays) and into the abyss, and needed to restart :) -- the only such thing I found.

Nice work!

I'm glad you liked it! And to sum up the reason as to why level 9 is so weird -- the original ending to that was just that wonky lil square so I left it in. Level 9's title, "Test Level" explains this as I stopped modifying that level after I designed level 1 :P