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(+1)

Visuals are top notch, gameplay is simple, fun and intuitive.

I love how the background represent your health, it's really intuitive.

Most enemies nicely telegraph their attacks so you can dodge it in time, well done!

The only thing that i didn't like are the asteroids that don't explode on there own and you have to trigger them to spawn new enemies.

Here's my feedback:

1. Please, PLEASE, next time export to HTML5/Linux/Mac OS, i couldn't play your game because I'm on Linux, so i had to setup wine prefix to play it!

2. Consider adding camera shake when player hits an enemy and when player receives damage

3. Try adding slow-mo/frame skip for the same actions

4. Add timed powerups like laser and make the spawn more likely when player has low health

I believe this changes will greatly benefit your game, but it's up to you.

(1 edit)

Hello, thanks for the feedback! I'm currently working on multi-platfom and camshake. (multi-platform & camshake should be released in v3)  I'll try to add per-action slow-mo and temporary power-ups if there's still time. (probably in v4, if possible.) Again, thanks for the comment, cheers!