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Tommy Lian

30
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A member registered Aug 16, 2019 · View creator page →

Creator of

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Thanks for the like!

Hello there, thanks for the comment! I do agree that the "how to play" part looks a bit tedious, next time I should try to simplify my words. Cheers!

Thanks!

Simple, solid, juicy. Well done!

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Hello, thanks for the feedback! I'm currently working on multi-platfom and camshake. (multi-platform & camshake should be released in v3)  I'll try to add per-action slow-mo and temporary power-ups if there's still time. (probably in v4, if possible.) Again, thanks for the comment, cheers! 

Hi there, thanks for the like and feedback! 

Acutally, that "dash to kill enemy" suggestion is pretty valuable imo, currently a hiccup I'd like to improve of this game is that once your energy level drops below 10% you can do basically nothing but wait for death. (since fire a bullet cost 10% of your energy) And that dash thingy is just perfect for this situation!

Also, the reason I didn't make web version of this is due to my own experience when playing games with webgl was quite unpleasant (laggy). But I just found out that was due to some bad setting of the browser, so I guess I'll give it a try!

Good to know! Overall I think this is a nicely crafted game, well done!

Not gonna lie, imo this will probably be the finest game in this jam. The core mechanic is cool and solid, gameplay is fun but require a bit of strategy, artstyle and music are both great. The only flaw I could think of is the lighting, due to random generation, sometimes there are areas that are not illuminated, making it a bit hard to observe the surroundings. But despite that small hiccup this game is overall a delicacy. 

Hats off to the developers!

On my device, pressing the health button makes my movement stalled, and I really cant see the oxygen consume rate difference.

The atomsphere and the idea is unique, that local multiplayer thingy is also pretty cool. The only thing I think could be better is that the flow of the game could acclerate a bit to build some tension.

Nice game! The design of level2 is really clever, I personally would like to see more levels that require remotely controling the stinger. Though the collision is a bit wonky, but still it's a nicely done submission.

A really cool game! But it seems like it doesnt fit the limitation?  I can't find any trace of health system involved in the game.

Although I do find the artstyle and gameplay amusing, where's the "Health is A Tool" part of this game?

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Technically speaking,  that "health of the planet" is just money in disguise. And with that this game is basically an ordinary tower defense but with it's in-game currency named "health".

Personally, I really don't think this meets the limitation  properly.

Decent game! That crouch to heal is kinda useless imo though. (Like in the last level there's no cover to hide.)

The "trade health for less oxygen consume" thingy doesn't seems to work on my device, and overall the game needs polishing imo.

The core design is solid, and have some potenial to bring out interseting levels. Though I personally wish there could have some checkpoint and extra polishing.

Personally I really dont think this "game" (to me it's more like a clickbait) match up with the limitation of the jam.

Currently the game is unplayable, so sadly I can't give rating on this submission.

I'm honored, thanks for the comment!

Thanks! I'm glad you like it.

Thanks a lot for the waiting! Though currently I have no intent to expand/remake it in the near future. (Sorry for that) However, if you like this game, maybe you'll like another game made by me and others. (It's also a bullet hell, and it just get published recently.) Here's the link:

https://matchworkshop.itch.io/cyberrupt

Hope that you'll also enjoy this game!

The project is currently on hold due to schoolwork and personal issue. Also, I'm currently struggle with tuning art style and design for the project. (since I'm not an prefessional with art or game design)

Sorry for the inconvenience.

Does the UnityPlayer.dll coexist with the exe file within the save folder?

If it isn't then moving  UnityPlayer.dll to the same folder may solve the problem.

If it is, can you show me the error message?

Thanks for your comment!

Sort of, since there was time pressure while I was making this game, I didn't have enough time to put an actual end after the boss, though you can still challenge the undiscovered room after you beat the boss. After you clear all of the rooms in the map there's basically nothing left to explore, and thus the end of the game.

Sorry for that!  

About the weapon visualization, that has been one of the thing I'm trying to deal with (Though currently the project is halted), however since I'm not good at art,(Most of the gameObjects and atmosphere are made by simple shapes.) I can't bring out the visuals that satisfy my needs.

As for the discord server, I don't have one, and I probably won't make one.

If you mean the gameplay footage, I've recorded a bossfight video.
https://www.youtube.com/watch?v=yvOnmeHpF94&feature=youtu.be
 Hope this will help!

thanks!