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(+1)

Wow, this is great!

Game is very stressful, you have to manage oxygen, arming the warhead, random hazards AND a ticking clock! I love how when you have 30 seconds left the cosmonaut says "i don' think I will make it back"

I managed to complete the game with 12 seconds left, i had my hands sweating!

I love the sound design, little clips of cosmonaut saying how many minutes he have left before the meteor strikes the Earth and stuff.

Movement is very hard to control which heightens the tension even more.

You can't destroy some rocks near the warhead, they transform into something that isn't destructible, so you have to find a different way to the warhead, again, this heightens the tension even more.

Most of the games that i played use pixel art, but I'm glad there are non-pixel art games as well.

Background art is really good.

This is my favorite game from the jam, you all did a great job!

Feedback:

1. About the tutorial, i think it would be nice to have a tutorial on earth where the cosmonaut is preparing for the mission where you can teach mechanics one by one, you can even add a bit of a story telling as well.

2. Character sprite feels a bit derpy, which seems a bit inappropriate when you consider how serious and tense this game is.

Thank you for playing and your feedback! highly appreciated.

In regards to the tutorial, i completely agree. i originally had an "under water" tutorial section set on earth - but.. time constraints got the best of me :)

And the character, ive always wanted to do a ragdoll, and thought a ragdoll in space would be interesting :)