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(+1)

I think you should focus more about the core elements, instead of building the story from step 1 to 10. Use placeholder scenes for now, like you did with the explaining, keep the explaining short and work yourself toward the climax of the story.

And stay positive, I think you can do way more than you realise :)

Now that I have the introduction to the story, I can work on filling out the first "dungeon" with puzzles and enemies and whatnot. I don't think I have a whole lot of complicated scenes ahead, but I'll try to just narrate through them if I do. But I do think that writing is my strong suit, and I'd rather focus on that aspect until I have a better grasp of how to do things in MV. I do plan on expanding the gameplay mechanics to include things like a branching skill tree (that the player won't see, it'll be based on which skill the player selects when they level up another skill), projectile-based puzzles, and two ways of solving problems.


Did you have an entry as well? I'd love to play your game if you do.

(+1)

It sounds nice, keep at it!

And I do, I think you'll see it if you click my profile. But if not, it's called Dcay :)

I've been playing your game. Really like it! I'll write up a review and give it a rating when I finish playing it. Is it complete? There seems to both be a lot of things in the game, and not a lot of things. I can see how there could be endless permutations of how much of the different colored powder you use on the altar. Anyway, it's gonna take me awhile to finish it, regardless, bc the computer I use during the week is a mac and I think your game is windows, and at any rate, I'd have to start over if I wanted to keep playing (or figure out how to access my save on another computer). But at any rate I'm enjoying it so far!