Now that I have the introduction to the story, I can work on filling out the first "dungeon" with puzzles and enemies and whatnot. I don't think I have a whole lot of complicated scenes ahead, but I'll try to just narrate through them if I do. But I do think that writing is my strong suit, and I'd rather focus on that aspect until I have a better grasp of how to do things in MV. I do plan on expanding the gameplay mechanics to include things like a branching skill tree (that the player won't see, it'll be based on which skill the player selects when they level up another skill), projectile-based puzzles, and two ways of solving problems.
Did you have an entry as well? I'd love to play your game if you do.