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Very well done and polished game. Tower defense games are always fun, and this one is no exception. At first I thought I couldn’t build on the paths. Once I realized I could change the paths where creeps walk, the game took on a new dimension of strategy. The pathfinding for building things is a little broken, but that’s not much of an issue. It’s awesome to see that you were even able to include support for network play. Nice work!

Thanks for the input. If I had more time, I would've liked to give more hints or some better visual indicator for the paths' malleability.

How exactly is the pathfinding for building things broken? I never experienced any issue, as it only denies placement for paths that would block enemies' paths to the crystal (perhaps it was this? Also was not explained in-game)