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rocketnine

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A member registered Sep 02, 2020 · View creator page →

Creator of

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Thanks for sharing these sprites. I used them to create Arctic Warfare.

Ever wondered how to play backgammon? It’s a game with a history spanning more than two thousand years. Check out the blog post I just published:

https://bgammon.org/blog/20240201-how-to-play-backgammon/

bgammon.org is a free and open source online backgammon service.

Thanks!

I was not aware sprite stacks, they look incredibly versatile and powerful. The resulting aesthetics are a nice bonus, too. Very cool.

Nice. I tried to use it on Linux and unfortunately it does not seem to work, which makes sense as this has only been tested on Windows. Very cool idea for a tool. I hope to give this a try in the future.

Platformers are always fun. Including a custom level editor and making it easy to share levels is a huge feat. Nicely done.

Very nice visual design and sound atmosphere. And fun to play, too. Great job.

How did you accomplish the 3D look?

I enjoyed playing this a lot. The glitch design and mechanic work well together. Really nice interpretation of the theme.

Thanks!

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I’ve just published a blog post about the software powering bgammon.org and my experience creating it using free and open source tools:

https://bgammon.org/blog/20240101-hello-world/

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Boxcars is the official client for playing backgammon via bgammon.org, a free and open source online backgammon service.

It is written in the Go programming language, and is powered by the Ebitengine game engine.

Desktop and mobile clients are also available: https://bgammon.org/download

Source code links:

After playing, I got the sense that this is a mostly unchanged UFE3D starting game template. Will you please share what you added/changed to create this?

My favorite part is the customization. It adds a lot and there’s something hilarious about a stick wielding a saw blade. Nicely done.

Box Brawl is a new fighting game created in 30 days for the Fighting Jam game jam. It is written in the Go programming language, and is powered by the Ebitengine game engine. This game was a lot of fun to make, and learning how the mechanics of fighting games work was fascinating. It’s free and open source, so hack away!

I am a software engineer and system administrator seeking full-time and freelance work. Please contact me if you would like my resume.

Glad to hear things worked as intended. I ran out of time before being able to add anything theme-related. I created the fighting game mechanics from scratch, after some research on how games like Street Fighter work.

Thank you. I will add harder difficulty levels in a future update.

Getting the following error when trying to play using Firefox:

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

Thanks for letting me know. Were you playing in your browser?

Very well designed and fun game. I really enjoyed trying this out and lost count of which wave I managed to reach. I found a few bugs:

  • When a building is destroyed, if you had it selected it remains selected and the panel stays open.
  • Skipping to the start of the next round does not reward the money that would have been given while waiting (this may be intentional).
  • Right clicking the screen spawns an enemy.

Very fun and aesthetically pleasing. Seeing shaders used like this always blows my mind. Nice work.

Thanks for playing! And thanks for making Ebitengine. You can wall jump to get up there. (Jump against a wall and keep jumping against it to keep going up)

I love how you can cow-tip the robots over, and make them blow themselves up. Very innovative controls with a lot of room for skill development. The game crashes when I die, so I just re-launch it. Nicely done.

Very well done and polished game. Tower defense games are always fun, and this one is no exception. At first I thought I couldn’t build on the paths. Once I realized I could change the paths where creeps walk, the game took on a new dimension of strategy. The pathfinding for building things is a little broken, but that’s not much of an issue. It’s awesome to see that you were even able to include support for network play. Nice work!

Here’s a hint:

When the weapon console says “all systems are operational” there is a hint later in that message (“WARNING: KEEP AWAY FROM MAGNETIC FIELDS”).

Thanks for playing and sharing your feedback.

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Hello, I have published six games on itch.io, you can find them on my profile page. Each of these games is written in Go using the Ebitengine game engine. I am available for hire for projects, and long-term employment. I have built several back-end systems. I also have experience with Python, PHP and Linux system administration. My email address is trevor@rocketnine.space.

As someone who loves to play go, I think this is a very interesting addition to the game. Well done.

This is a very fun and unique game. I love the cleverly drawn doctor. Well done.

Thanks for sharing this tileset. I used it to create Doctor Lectro.

Thanks!

Thanks! I agree with your points, especially the bullets being more developed. In my head, they were throwing spinning plastic bottles into the ocean. But as usual with game jams, I ran out of time when trying to implement this. :) I might update this game after the jam to make it more graphically detailed!

Very nice aesthetic, I love it. The story was very funny and added a lot to the game. Well done!

Thanks!

Thanks!

Thanks!

Thanks!

Thanks!

Thanks! Did you click the screen once the game loaded? I will add a note about this to the page.

Pollution… Destruction… The fish have had enough! It’s payback time!

This game was created in 3 days for the “Mini Jam” game jam.

Code: https://code.rocketnine.space/tslocum/fishfightback

Play: https://rocketnine.itch.io/fishfightback

I am also unable to play (using Firefox). Bug fixes are allowed after submission. I hope you are able to sort out the browser version so I can give a rating! :)

Interesting gameplay, and nice music. It took me a moment to understand things, but once I did it was fun!