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Puzzles were hard, but this is how I like them (doesn't matter how much I struggle haha)
Designing different difficulty levels that make sense and also hard puzzles is really a challenge, very good job on that!
I join @tinne26 on sound, this is a really easy way to add satisfaction and fun, for move/undo (it would also be an additional feedback than the counter when we're doing a "noop" move on a wall for example)

Simple rules and complex to solve, nice game!

(+1)

Thanks for the feedback! I’m glad you enjoyed it:)  In addition to sounds, I’ve been thinking about adding some small animations for the moves, so that it’s clear (for example) when one piece is moving another one, or bumping into an obstacle or a wall. I think that might help make it more clear what happens on each move. I totally agree that different sounds for different things would be a big help too. Post-jam…. post-jam…