Thanks Anil. That's exactly where I'm hoping to go with it next, hence the portrait orientation, the controls that can map pretty easily to swipes, etc. I'm looking forward to doing more with this!
ivlivs
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I really like Go, but don't get a chance to play very often. The idea of magnets that will slide the stones around, and create cascades of sliding stones, would add a TON of depth and challenge. I really want to grab a friend and try playing this two-player. Thanks for making this!
It looks like you took a similar graphical approach to my own - text, lines, and circles. :) I took that approach because I'm not much of a visual artist. I like the subtle 3D effect on the stones, and I find the look of your game very pretty.
Such silly, goofy fun. The art style and the mechanics are such a perfect fit for each other. I played this one for a long time yesterday. I really like the idea that you need to scrap only the minimum required in order to get a specific upgrade - it makes the crafting into its own challenge.
I think if the crafting recipes were incorporated into the user interface, rather than something I needed to switch back to a browser window to reference, it would be a really smooth experience.
Thanks for the feedback!
That puzzle was a subject of some debate with my family. We could solve it by hand in 31 moves, and weren’t sure whether to give players some breathing room with extra moves. I think you’re right that it’s not consistent with the rest of the puzzles, and part of the challenge is solving with limited moves.
❤️ the idea of an offline brute force solver to find the minimum number of steps… it’s very possible we didn’t even find the most optimal solutions to our own puzzles.
I’m glad you enjoyed the game!
Thanks for the feedback! I’m glad you enjoyed it:) In addition to sounds, I’ve been thinking about adding some small animations for the moves, so that it’s clear (for example) when one piece is moving another one, or bumping into an obstacle or a wall. I think that might help make it more clear what happens on each move. I totally agree that different sounds for different things would be a big help too. Post-jam…. post-jam…