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❤️ attraction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.675 | 3.929 |
Graphics | #13 | 3.074 | 3.286 |
Theme interpretation | #16 | 3.007 | 3.214 |
Overall | #17 | 2.686 | 2.871 |
Innovation | #17 | 2.606 | 2.786 |
Audio | #21 | 1.069 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/jcgraybill/attraction
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Comments
It's a pretty challenging puzzle game and I think it would be a good mobile game after polishing it a bit more (sound, music...).
Thanks Anil. That's exactly where I'm hoping to go with it next, hence the portrait orientation, the controls that can map pretty easily to swipes, etc. I'm looking forward to doing more with this!
Good amount of content, solid gameplay, easy to pick up. Well done!
Thanks!
Very impressive how many puzzles you put into this! Very challenging and satisfying to solve, love filling in the flags with each success.
Thanks :)
So kawaii artworks and nice hard levels!
Thank you!
Very challenging! I beated the first chapter (rainbow) but after that the difficult level is quite high to me. Not only the game is good as a puzzle, the levels are very beautiful. For example, the first level of the last chapter (progressive) is quite beautiful (though I couldn't solve this yet!). Good job!
Thank you, Hajime!
Very nice puzzle game. I was stuck for a while on one of the first levels (I think, level 4), but afterwards I managed to progress at a steady pace. Congratulations!
I just have a minor remark: I was able to solve the level just before the last one (the level with many pushable blocks, a black circle, a purple one, and lots of allowed moves, maybe 40?) with much less moves than allowed (I think I had 26 remaining moves at the end). In my opinion, in this kind of game this is not very satisfying (except maybe if it gives some achievement). You could have built some kind of solver that get the minimal number of moves for each level by brute force in order to get the optimal solution for each level.
Thanks for the feedback!
That puzzle was a subject of some debate with my family. We could solve it by hand in 31 moves, and weren’t sure whether to give players some breathing room with extra moves. I think you’re right that it’s not consistent with the rest of the puzzles, and part of the challenge is solving with limited moves.
❤️ the idea of an offline brute force solver to find the minimum number of steps… it’s very possible we didn’t even find the most optimal solutions to our own puzzles.
I’m glad you enjoyed the game!
Puzzles were hard, but this is how I like them (doesn't matter how much I struggle haha)
Designing different difficulty levels that make sense and also hard puzzles is really a challenge, very good job on that!
I join @tinne26 on sound, this is a really easy way to add satisfaction and fun, for move/undo (it would also be an additional feedback than the counter when we're doing a "noop" move on a wall for example)
Simple rules and complex to solve, nice game!
Thanks for the feedback! I’m glad you enjoyed it:) In addition to sounds, I’ve been thinking about adding some small animations for the moves, so that it’s clear (for example) when one piece is moving another one, or bumping into an obstacle or a wall. I think that might help make it more clear what happens on each move. I totally agree that different sounds for different things would be a big help too. Post-jam…. post-jam…
Some puzzles were reeaaally hard, nice levels there! Otherwise, I feel having even a small "click" sound for piece moves could add quite a bit to make the game more satisfying. Keep up the good work!
I like that suggestion about sound. Thanks for playing the game and giving feedback!