Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

You absolutely nailed the "crystal" aspect of the enemies, and it's incredibly fun to break them. The controls work really well, and I like that you have to decide between recharging your flashlight and moving/fighting. The game is pretty fun, and the music/sounds are pretty solid. 

The only thing that bothered me a bit, if I may share a bit of feedback, was a lack of visual clarity. I know this seems weird to comment as the game is supposed to be dark, but something about the contrast, or maybe the brightness of the lights, gave me a weird sense of not understanding the background and foreground elements very well. When I was fighting an enemy this wasn't an issue, but exploring the cave was super claustrophobic to me, like the scenario was bending around itself. I believe this was intentional, but I think it was a bit too much (for me).

Despite of that, the visuals really represent the theme of the game, and the atmosphere is fantastic. It's incredibly fun to fight enemies, and as I said the flashlight mechanic works very well. Great job!


Oh, now that I'm reading some of the comments, I see that you talked about lights not being rendered properly for some people. Maybe this was the case for me, it would explain a lot! Do you know if this may be caused by my browser?

Wow, this is an amazing review! Thank you so much for the kind words & feedback!!

As far as I know the rendering issue has been fixed(?), so I think I might've just gone a little too far with all the effects, haha. Thank you again!