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First of all, fantastic job to everyone involved with this project. It's a serious step up from the first game in terms of both quality of life improvements and just general polish on the environments and mechanics. The recent update did address some of the issues I had with the auditory clues, so I do also appreciate the level of involvement the dev team is having with tackling any bugs or issues players are finding.

There were a few nitpicks that I had, and unfortunately one very glaring disappointment I had with the game right near the end so apologies if this contains any spoilers. First, I felt the variety of the girls included started to feel a little lacking with so many demonic OCs, and of those included, how many Game Overs involved being eaten or consumed to make the attacker bigger. Honestly, the Game Overs (at least from what the first game had shown me) felt like they were supposed to be more about making the player/guard the bigger one. All "One of us~ One of us~" and stuff like that. That was a bit of a let-down to see a decent number of Game Overs all have the same ultimate effect.

Gameplay-wise, I have no real problems apart from a few annoying instances where trying to remove one pop-up would coincide with another appearing RIGHT in front of the X I was trying to click. But it's at least a problem that can be dealt with, using the flashlight if that happens. Where my biggest disappointment with the game lies (beyond the ending cinematic appearing very blurry from either compression or some mix-up with resolution) is the credits song. I've worked with Post-Bop on a couple of projects before, and will absolutely vouch for the original themes he put together for this game as well as another project I'm working on. But the audio mixing in the ending credits song is frankly a bit underwhelming ^^;

First of all, parodying a song that was already a parody, by ripping the instrumental from it whole sale felt a little out-of-place for a project that seemed to be very mindful of its original content and materials used. Secondly, while the filters and vocal effects did match those that JerryTerry had used in his own song; somewhere the mixing became extremely lazy and the lyrics ended up very desync'd from the rest of the song. Ended up sounding like a karaoke performance that maybe needed a few more rehearsals before recording. I don't know if the original project files still remain, but if they do; a closer look at the timing (and some splicing to hopefully piece together the rougher patches of the song) would go a long way to not having the game end on such an awkward note.

With that all said and done, I really enjoyed my time with this game (have made it up to making attempts at the 12x20 mode of Custom Night) and look forward to future projects of yours.

Hello thank you, and thanks for the feedback!

I understand that the 'vore' side isn't for everyone, and may of over included in that area this time. Will definitely plan to balance that variety more in those based-characters for future projects! 

The compression I believe is a bit of an error, but the artist who created it is away right now, but that will be patched in as soon as they return!

I will send the feedback for the song to the appropriate area of the team since that's not my forte! 

Thank you! 

Glad you enjoyed!