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Feedback Thread Sticky

A topic by Poppu created Jun 30, 2022 Views: 4,234 Replies: 35
Viewing posts 1 to 27
Developer (3 edits)

Hello!

This is a thread where you can share your feedback. We are updating the game, and have done balance patches already. However we are working on tweaking to feedback! We have many plans already, like adding context clues to some of the more confusing interviews. 

Shouldn't have to say this, but please present the feedback meaningfully. I'm not going to sit and read a rage post. Otherwise they will be ignored. (A good example of feedback is the first post)

Here you can share:

  • Requests for accessibility features.
  • Feedback for features.
  • General feedback.

Here you shouldn't:

  • Report bugs.

Anything unrelated will be removed.

First of all, fantastic job to everyone involved with this project. It's a serious step up from the first game in terms of both quality of life improvements and just general polish on the environments and mechanics. The recent update did address some of the issues I had with the auditory clues, so I do also appreciate the level of involvement the dev team is having with tackling any bugs or issues players are finding.

There were a few nitpicks that I had, and unfortunately one very glaring disappointment I had with the game right near the end so apologies if this contains any spoilers. First, I felt the variety of the girls included started to feel a little lacking with so many demonic OCs, and of those included, how many Game Overs involved being eaten or consumed to make the attacker bigger. Honestly, the Game Overs (at least from what the first game had shown me) felt like they were supposed to be more about making the player/guard the bigger one. All "One of us~ One of us~" and stuff like that. That was a bit of a let-down to see a decent number of Game Overs all have the same ultimate effect.

Gameplay-wise, I have no real problems apart from a few annoying instances where trying to remove one pop-up would coincide with another appearing RIGHT in front of the X I was trying to click. But it's at least a problem that can be dealt with, using the flashlight if that happens. Where my biggest disappointment with the game lies (beyond the ending cinematic appearing very blurry from either compression or some mix-up with resolution) is the credits song. I've worked with Post-Bop on a couple of projects before, and will absolutely vouch for the original themes he put together for this game as well as another project I'm working on. But the audio mixing in the ending credits song is frankly a bit underwhelming ^^;

First of all, parodying a song that was already a parody, by ripping the instrumental from it whole sale felt a little out-of-place for a project that seemed to be very mindful of its original content and materials used. Secondly, while the filters and vocal effects did match those that JerryTerry had used in his own song; somewhere the mixing became extremely lazy and the lyrics ended up very desync'd from the rest of the song. Ended up sounding like a karaoke performance that maybe needed a few more rehearsals before recording. I don't know if the original project files still remain, but if they do; a closer look at the timing (and some splicing to hopefully piece together the rougher patches of the song) would go a long way to not having the game end on such an awkward note.

With that all said and done, I really enjoyed my time with this game (have made it up to making attempts at the 12x20 mode of Custom Night) and look forward to future projects of yours.

Developer

Hello thank you, and thanks for the feedback!

I understand that the 'vore' side isn't for everyone, and may of over included in that area this time. Will definitely plan to balance that variety more in those based-characters for future projects! 

The compression I believe is a bit of an error, but the artist who created it is away right now, but that will be patched in as soon as they return!

I will send the feedback for the song to the appropriate area of the team since that's not my forte! 

Thank you! 

Glad you enjoyed! 

Am hoping to possibly at some point see separate sliders for different types of audio, that being the music and the sound effects being on 2 separate sliders so that it is more possible to hear certain queues that come up, it might just be me but the tutorial on the interviews I can't hear the thing I am supposed to be hearing for at all because of the music

I guess I was hearing a different noise, one of my friends who has played some of it explained to me better what to do

Developer

Hello!

I will look into this but it might be a bit later on. Definitely a good suggestion! 

I originally avoided it due to  balance making areas of the game easier, but I understand its hard to do that for each device. So that might be a good option going forward! 

(+1)

This game suffers from the fnaf 2 problem, way to many mechanics and problems to deal with. Having a select amount each night would be a lot better then "heres 2 more things to deal with on top of your already 4 and also this is only night 3."

Developer

I wouild say this is more down to your personal preference which I can respect. I personally prefer smaller rosters like FNAF 4. Though this one was directed to be more chaotic and similar to that as FNAF2. A lot of people love FNAF2, as they like that challenge and that's how this one was directed primarily. I apologise if this one wasn't up to your tastes! 

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Despite the difficulty I would say I def enjoyed the game honestly. 4-5 are frustrating yes -_- but other then those 2 roadbumps I honestly loved the rest of the game, gj on everyone that worked on the project. 

Yeah this is my main thing too. I’m on Night 5 and I can only make it 3:00 at most so far. By the time 1:00 hits there’s so much to do and keep track of it really feels like it asks for perfection out of you with very little room for error or to breath. It’s very enjoyable otherwise.

I am very confused by the 3rd interview. Like a lot, in the sense that I don't entirely understand how you complete it.

The way I figured it out was to turn on the flashlight until the breathing got heavy, turned it off, waited for the breathing to ease up and then repeat until done

yeah but after the 3rd cupcake, she disappears and then attacks me

Ah, you’ve just gotta make sure you don’t wait too long in between moments when the torch is off

Personally I adore how the characters play out and all of them feel unique. While there is a challenge for figuring out how some characters work (Dr Akira going to the right door and not the left) the post game over tips are most certainly very helpful (outside of night 6's, but that's a difficulty factor) if there's one thing I'd like to see, it would be some kind of "daytime" mode of sorts, where we can appreciate Mina's own growth without the worry of all the other girls going for her.

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A few things I'd like to see for accessibility:

Closed captioning of some sort. Some of the audio cues (especially the character vocals) are hard for me to hear/understand.

Also maybe some keyboard controls or an option to make some of the clickables bigger? My hands shake due to a neurological condition (essential tremor) and I physically can't precisely click when that's going on which makes pressing the button to shut the door an absolute nightmare to click properly in a rather frustrating way.

(+1)

Absolutely this. I managed find with headphones but without I can't possibly imagine how one could get through the game. Even with them on Night 6 the audio cues were so quiet compared to everything else it was especially hard to figure out which hallway door to close. Keyboard controls as well would help immensely as well with the harder nights/custom challenges.

Developer

Keyboard controls are coming :)! 

I think my only gripe so far is how loud the camera switching sound effect is. If there was a way to turn that down that would be a huge plus!

Loving this game! I'm on night six I know the trick is to listen out for her noises when she comes, however I just can't hear her from the doors, left nor right, the vent is just fine. Mainly due the siren. I think maybe make her louder when she comes from the doors?

This game turned out fantastic! It is very impressive what you guys were able to do. I wish there were more, but that’s not because you guys didn’t put enough in the game, it’s because I enjoyed it thoroughly and burned through it so quick! Adding the player-cam screen showing the character and her different weight stages, as well as being able to see her grow from first person perspective is such an improvement. I hope that in whatever future fnwf  games/ updates you might do that you will expand on these features, and possibly add more player weight gain content. But that’s just my personal preference. It’s hard to find good wg horror stuff, but you guys really knocked it out of the park!

Just wanted to say I really enjoyed the game. Do you know when the gallery will be unlocked, as well as the second extra content that currently is locked? 

Final  thoughts after completing all the mini games, night 6, and the All 20 mode.

This game is Amazing! Some interviews were confusing at first, but I figured them out. Love all the different mechanics for all the characters that helps them all feel unique! The game is incredibly polished and it really feels like there was care in each aspect.

I love all the mini games and many (if not all) are inspired by something. Suki's mini game reminded me of Touhou, and the Undertale one was pretty fun trying to beat after the patch.

Night six reminded me of the Nightmare Freddy night in FNAF4, wich was great and I loved the ending animation. The end Credits Song was the icing on top that I just kept going back to for seconds and thirds.

All 20 mode, or Potluck was real challenge. At first I thought I might not be fast enough for it but after hours of trying I suddenly found several attempts where I atleast hit hour 5. A lot of it was RNG like if Thorne would stream at 1 or 2, how many pop-up windows appear and where they go, and just hoping characters don't attack in sync so you can deal with them both. That said it's the point of All 20 mode, so it's exactly what it should be!

Overall, I was really excited for this game and was blown away!

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Here to share my two cents after completing 12/20:

I sadly couldn’t complete or find even a single minigame. I looked but just couldn’t find anything and I understand that’s my fault entirely, but I wanted to state it as I can’t judge any of the mini games. 

Massive upgrade from the first game in every single aspect. More diverse characters with more interesting mechanics.

The gameplay boils down to listening to audio cues to eliminate threats in the halls/vent while balancing the threats on the camera. You try and stay on the cams as little as possible so you can react to the cues as fast as possible. This ends up creating a balance between checking the cams to stop Demon lady/Streamer lady and reacting to threats. All audio cues can be heard if you listen hard enough, and the fact that every movement and action you make is ALSO an audio cue increases the difficulty and forces you to be ultra-aware of every single noise. There were multiple times in my 12/20 run that I had to check everything because I closed a door/ran into a hallway and was scared that I missed an audio cue for a girl that would enter the hallways or vent. 

Suki in 12/20 mode is basically a non-factor and can be ignored. In fact, she’s actually less dangerous than the more “basic” girls because, even if her balloon is filled, she’ll return back to it instead of going to your office. Shit, I’m not complaining. Made the game mode a little easier. Her mechanics are incredible though and it’s a shame that they can be ignored. Maybe it’s just an AI issue?

Cindy was sadly also a non-factor. You could ignore her on cameras and shut the door in her face and immediately re-open it with little consequence. Maybe adding more of a energy drain if she hits your door? I ended the night with plenty leftover power so it’d raise the stakes 

Streamer dragon girl (idk half their names lol) was honestly the most well balanced girl in the game imo. Gave an important reason to consistently check the cameras and put pressure on the player to do everything quickly as to avoid her leaving stream to come to your office. Simple character with an easy mechanic that adds lots of complex decision making. Great job from the team here. I would be lacking to not say that Streamer girl would talk even when the monitor was off. At first I felt frustrated because it made it harder to listen to audio cues, but this was easily avoided by swapping cameras. Yet, another example of increasing the skill ceiling for players. Still can’t tell if this is a bug or not though

Demon lady has most intriguing and unique game design. The entire idea of having to search the cameras to find her was incredibly fun at first, until you realized she only spawned in two locations. There are probably a lot more limitations here that led to there only being two spots, but the fact that she pressured you to check the cameras was really good for creating stress on the player. I feel like the player was given just a bit too much leeway with how much time was given to actually find her, but give not enough time and it could be unfair to play against. Overall, really interesting and good character to balance the game out. 

Paranoia was also interesting, but could be easily negated by having her advertisements all piled up on the right half of her screen. Since she had a limit on the amount of ads that could show up at one time, if you get good RNG, you can basically eliminate her from the run as early as 1:00.  As long as you were able to click the streamer tab, streamer heart, cameras and locations involving the demon then you were fine. Maybe this could be balanced out by adding more locations for the demon lady to spawn, forcing you to actually close them? Or having the advertisements randomize everytime you check the camera. Although that could also seem infuriating and be extremely inconsistent. 

And the rest of the girls I consider “basic” in the sense that they don’t have any interesting mechanics until they get into your office. Although I gotta say that the fact that every basic girl has their own way to cancel their attack (Therapist = leave room, Pink haired lady = Flash at right time, Burger lady = Knock tray) and keep a run going is an extremely nice touch, and makes runs more forgiving while also increasing the skill ceiling of the player. 

Now the girls were Incredible, but man every other aspect of the game is amazing. Everytime I died, I was able to think to myself “I died, but it could’ve been avoided if played better” No single mechanic felt too overturned and the way how the audios overlap to create confusion for the player is genius. The atmosphere truly did make me feel like I was in a feeder attraction, and the voice acting was impeccable. 

I don’t have much to say about the interview sections because quite frankly, I don’t think there’s anything to say. The only thing I could think of is that sometimes the objective was a little hard to pick up on. For example, it took me like 6 attempts to realize that the Demon Queen’s goal was to move your mouse away from the *side the paper was on*, not just the paper itself. This could also be a personal issue against me, and I’d completely understand. Afterall, I couldn’t find a single minigame lol

Overall, incredible game. I had an amazing time playing this and truly felt like I pushed the games mechanics to its limit upon beating it. This was a fantastic job from every side and smashed all expectations I had.

And this was for FREE??? You guys deserve so much more than you’ll get for all of this. Easily an S tier FNAF game, much less a belly fetish game. Great job team :))

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I like this game a lot! I've been waiting for it to come out for a while now and it's an incredibly fun play though! My only nitpick is the camera, when Suki inflates you when she gets in your office the camera gets really floaty and it's difficult to press the buttons to get her out of your office. Whether this was a choice to make this mini-game more difficult or just a mistake from the way the camera already works I'm unsure of. Many of my complaints with this game come from the way the camera works and I feel like it's just too floaty.

I also had a question about the character Nougat, they never appeared on any of the 5 nights and were only introduced in custom night mode. Is this a character that's not done yet and will be released in the future? Or is this intentional? 

 Anyways I love this game and hope to see more in the future!

Developer

Nougat is just a lil custom night bonus. 

I'm still in the process of playing the game, and so far I'm loving it, but one major point of difficulty I've found is processing everything. Loading between nights and after losses takes some time, and I've lost due to my game slowing down at inconvenient times...

Much of that is my awful laptop, which can't really be fixed, but something that may help would be the ability to choose whether or not the static and screen shaking are on or not, similar to how you can adjust the graphics settings. It's a really cool and eerie effect that clearly had a lot of work done on it, but unfortunately it gives slower PCs a hard time.

Once again, fantastic work on this game, it's such a fun time! I hope by some miracle I can complete the whole thing! Keep up the amazing work!

Developer

Thanks!
Yeah more settings and stuff are in the works to assist slower computers! 0.4 added a bunch of optimisations and seemed to have helped with those that crashed, and the camera shake being togglable is on our list to do, as well as keyboard controls when in a specific room! 

Oooh, that sounds perfect! Those are really the only "issues" I've had, and even then I'm on night 5 so they didn't make the game unplayable. This game is truly a fantastic sequel, and the effort and heart behind it really shows!

Having played all the way up to night 6, I think you all have done fantastic in everything you've set out to do. I love all the designs new and old, and the mechanics are a great love letter to the FNAF 'genre' while still keeping in line with the fun horny vibes of this community we take part in. XD

I honestly don't have anything to really critique or say that detracts from the game in any way. That said, I think there are a number of small tweaks which I wouldn't be surprised if you're already aware of that could elevate the experience just that smidge higher.

- The cues of the second half of interview four are a tad vague, especially if the player is not actively hovering over the contract but IS on the section of the screen that the fail state is searching for. Either making the scribbling cue louder slightly, or adding some small visual effect from the page to the cursor (such as words flying off the contract perhaps) if it's in that area could help alleviate that confusion.

- I've seen the idea of separating the music and SFX into separate volume mixers in the settings screen and while I absolutely agree with the sentiment and see why it would be helpful on the player's side of things. I wouldn't be surprised if that meant a substantially larger developmental load given the need to separate audio files with potentially new variables (I don't know what engine this was made in so I'm speaking from minor experience with Unity and Godot), however, so I wouldn't be bothered if we didn't see that in a future update.

- Regardless of the bullet point above, the 'left' and 'right' sound cues for shift six are significantly harder to hear in the mix than that of the vent.  If that's intentional, no problem at all, but if not it may be beneficial to raise the volume on them specifically.

That being said, there are a few OUTSTANDING things I'd like to mention before I'm done here since they were either highlights of the experience or have struck a notable chord in my mind after sitting with it for a time.

- While some lend themselves more to it than others (and 100% not for factors of quality), I genuinely think all of the minigames have potential as full or at least 'expanded' releases in their own right. Alternatively, pared down versions of them would also be very solid as events in a "Warioware" style minigame collection title.

- In a different fashion, I think the same could be said about the interviews, albeit more so in concept of expanding the format of them as you all have executed on, but as a longer standalone piece of ebbing and flowing tension. Not sure if this point made sense, but I REALLY enjoyed the interview sections as I did everything else in the game.

- While I haven't beaten it yet, night 6 is a fantastic change of pace!

- The differences between all of the 'deaths' is really fun to see. Between inflation, stuffing, vore, energy stealing (good use of succubi), etc. you all knocked it out of the park!

I can't wait to see what comes next both to this game through updates, and other games produced by this team and its members! I've thoroughly enjoyed it and hope to produce content even half as good someday, so thanks for the motivation! XD

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Despite a couple of frustrating moments I’ve experienced during some of the gameplay and the interviews, I thought this was a nice little experience.

The roster was pretty decent and some of the mechanics each of the characters brought to the table provided some interesting ways in figuring out what to do and how to deal with them.


In regards to the jump scare sounds, it’s a massive improvement over the jump scare sound in the first game. Don’t get me wrong, I still enjoy the first game, but having the same jump scare  sound effect with every character kind of gets a bit repetitive upon repeated viewings and losses.

If I had to make a suggestion for the next “Five Nights with Fatties” installment, maybe tone down the amount of vore characters a little bit. I have nothing against anyone who enjoys vore, it’s just that a lot of the game overs in this game have been a little too vore heavy.

I wanna preface this by saying that I have very much enjoyed the game so far, and I give endless praise to those who put it together. However, these are some critiques that I feel that I should bring up.

Firstly, I'll address actual bugs and glitches.  For the first interview segment, the hitbox for the vibrating area you need to click is way too unforgiving. There are times where the audio straight up peaked but for some reason the spot I had clicked did not work, and have found it to be extremely difficult to beat as such. As well as the first interview segment, all of the others immediately skipped the post death screen (which showed up for about 4 - 5 frames) and sent me back to the title screen.  The night 4 interview was completely broken, or very unclear as to what you need to do. After the contract appears, the sound of a pen signing plays, and then I immediately die. I don't know if this is bugged, or I'm missing something, but either way the instructions are poorly communicated. For Miss Suki's mechanics, the fact that you need to switch cameras in order to enter a correct combination a second time feels like an oversight. If I'm wrong, then that could be demonstrated slightly better (overall not that big of a deal though.) When the streamer is not given enough attention, the technical difficulties screen replaces the images for every camera (again, unsure if this is intentional or not.)

Secondly, gameplay that I had problems with. The night 2 interview was extremely confusing, and it took me multiple deaths to figure out what I was meant to do or why I died. For the night 3 interview, there really should've been an audio que or something to indicate that the mirror was about to do something, rather than it just being trial and error. For the night 5 shift, it was extremely unclear what I was supposed to do for the duration of the interview, even after completing it. Within the nights, Crucia is an absolute pushover. The idea of her hiding somewhere in the building and having to use the cameras to find her is interesting, but in my gameplay experience she only ever appeared in 2 different cameras. The ventilation cameras also feel very unnecessary, the audio que is enough to let you know that you need to check it. Other than those things, there's quite a lot of mechanics to juggle in the later nights, it's definitely doable, just incredibly hard.

Thirdly, the voice acting. I'm sorry that there's no nice way to say this, but whoever voice acting for the cassette tape interview in the first night's interview segment, and the recorded audio for night 5 were just awful.  Poor annunciation, and badly acted. In the same vain as voice acting, almost all of the phone calls are extremely lackluster. The night one and two calls are good, they do a decent job of talking about the setting, explaining the threats, and what you need to do about them. But from then on, it feels like it only serves purpose to say "Hey, these are the new guys. Bye." It helps keep things brief, but it doesn't smoothly explain the mechanics and breaks immersion.

Now, I'm not only going to leave negative things, because as I said before, I enjoy this game a lot, and it does do a lot right.

Firstly, the interview segments that are functional are amazing. Aside from how finicky the first one is, the rest of the ones that work are really creative. 

Secondly, the nightly gameplay is REALLY good. All of the mechanics work super well, and have enough intricacies to feel like you're not going through the motions with every encounter, which even the regular FNAF games don't always do right. The different mixups from all the characters help keep you on your toes and thinking and paying attention.  Every character behaves differently and has their own exploitable weaknesses that are very well explained, and the way that almost every character can be deterred in some when they're actually in your office, while being an amazing idea, also does an amazing job at  mitigating the difficulty that comes with the large cast. And even with those that aren't as easily preventable, I have never felt that it was the game's fault that I died. Though like I said, the cast is A LOT and it is still very easy to die.

Overall, despite its flaws, I found this game fantastic and I hope these things can be improved. Aside from the issues listed, I feel confident saying that this is among the best FNAF fan games.

I love the game! I enjoy the different characters and how they attack. I do wish that there was more inflation content, another character other than Suki to inflate the player. That being said I do enjoy the way Suki puff kisses the player. I just wish that Suki's game over screen was longer, it's a great video and it being cut short takes away from the best part. 

Overall I can see that this game is a labor of love and attention. I can't wait for the third game, at least I hope there is a third game!

Big fan of the game, very well made with high quality animations. Was curious when the gallery update will be available

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Wow, this game seriously need Closed-Captioning~ Its making the game hard to get into, having to turn up and down the volume to hear wtf I'm supposed to do.
If this is something y'all refuse to implement, how about a non-verbal tutorial please L-L

it would be nice to have not only on browser but on as many platforms as possible because the it expands on how many people can play it