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(+1)

I like this game's concept of becoming what killed you, but it does seem a bit counterintuitive to have an attack if you aren't supposed to kill the enemies. Maybe you become what you kill? or something other than an attack option will help push the concept more.

That's a good idea! We thought more about the attack as a way to slow down the enemies by pushing them but with a cost (they lose health). Maybe calling it an attack is counterintuitive :/