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awesomeflow

24
Posts
10
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6
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A member registered Oct 18, 2021 · View creator page →

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I like the atmosphere you're creating with just the writing! Interested to see how you will incorporate more meaningful choices into this story.

Hope to see more of this game!

Like the animations that go around while you're playing. The slime trail adds a nice touch to the whole atmosphere of the game.

I really enjoy the vibe of the game. The music is great and adds a nice rush of energy. The art compliments it and looks lively. Even if this wasn't a black and white jam, I think the palette works great for your style. I think gameplay needs the most work, but I absolutely understand why you weren't able to develop it further, the art/music/writing must've taken the bulk of the jam's time. Overall this is a game that I would like to see developed more.

After playing this, I feel like I should say thank you. This game is bittersweet, as your character has to reconcile with her decision and with those around her. I understand that this was made for the jam, but I think you could get a lot out of expanding on this story more. Maybe having branching dialog where the player has to pick the right answers in order to find peace. Either way, short but sweet game, and the music added a lot to it.

This was a fun game to experience. Didn't know what I was getting into, but the eerie vibes from the music and the quick deaths gave a really good and creepy atmosphere. I would say though, that when I started getting to the sink and dying from that, it started to become funny, like dark humor funny. Personally, I think that's great, but with the ending, it seems that you want to keep your creepy atmosphere throughout. Good game overall though.

A cool game that makes the player go through tight corridors and obstacles. I definitely had fun playing it, but my initial difficulty came from not knowing my character hitbox. Had to watch the sprite wiggling a bit to fit out the parameters, but would be beneficial to make it more obvious for the player. Like the setting of it though, works with the game and the style.

This was a thrilling game to play. I jumped a bit when I saw the first boulder coming at me and then laughed at the mayhem that ensued. This is a really fun 3-D platformer that I hope more people take notice off. Obviously a tutorial would work wonders here, as I had to figure out what I could do. Would be cool to have kind of like post in-game that just gave directions on how to play. Like a post that says "you can double jump here" when they get to those points. Either way, good job making a fun game.

Hey this has a funny story to this game, points to you for that one. The gameplay is cool, and I would suggest adding some text talking about how ghost are running rampant so you have to fight them off with a stick or something, just to give a reason as to why you can't just collect coins. Continue the story though, I would like to see how it goes.

Okay this was very cute. I wasn't expecting that for the theme, but you made it work.

Hey this was cool! I like the gameplay of this game and enjoyed the difficulty of it. I think it would be fun to add a counter for how many times you died for each level, maybe so people would play again to see if they could lower the count.

Fun game. Always been a fan of killing big groups of enemies with a gun while I run away. This is just me thinking about where you could take this game, but maybe a dash button would help maneuver around the baddies, because their damage comes before the animation, even if I move in time, I still get hit. Also the ability to hold down the mouse for rapid fire would save my finger from cramping. 

Cool game. I was a bit confused about the controls for a sec, but once I understood how to play, it was a really fun experience. Music also added a good amount of flair to it.

I wasn't expecting this kind of gameplay, and was pleasantly surprised when I figured out how to play. Love that you don't need a tutorial and the main menu basically teaches the player. 

Hey good job on this game man. I enjoyed the difficulty of it and was trying to see how far I got. What ended up happening was that I would collect a lot of souls, but die before I got to use them. My only gripes about this experience was that there's no way to differentiate your attacks from the enemies, so I kept kept getting hit thinking that it'll go the other way. Other than that, I found myself gliding across the field and couldn't stop my movements for a bit. Still, I had a fun time.

Hey this game is really good! I found myself getting into the story every time I got a new clue. Most of the interactions you have don't feel useless and the progression is great. I think there's a certain number of tries you have have before you fail, but I was never sure what the losing condition was.

Hey this was cool. It was like a playable, visual circle of life

I like this game's concept of becoming what killed you, but it does seem a bit counterintuitive to have an attack if you aren't supposed to kill the enemies. Maybe you become what you kill? or something other than an attack option will help push the concept more.

Really curious how the story goes. Seems like there's a lot that expanded on. Seems like a weird compliment, but I couldn't help but appreciate the smoothness of animation for your character moving. 

This is really cool. This feels like an old school point and click adventure with horror vibes weaved into it. I really want to see how the game unfolds narratively, so I'd be very interested if you continued with the story.

hah, I wasn't expecting the two-player requirement, so I ended up playing against myself. Seems like you got everything down for a good game of pong, so points to you for that. I want to say that the paddle movements feel  bit sluggish, but maybe that's because I don't play pong.

Hey this game is a vibe. In the beginning, I enjoyed the gameplay, but then the music came on and it felt like a Halloween techno jam. Unfortunately, I bugged out when going into a room and actually went out of the area, but I still had a good time.

This feels psychedelic, even though it's black and white. And other than the visuals, I love the sound design for the game, even how the ghost talking sounded like chimes that added to the music.

Really like the vibe of this game man. If you could allow for some air movement, then I think this game would be more fun.