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A jam submission

As Long As PossibleView game page

Dying doesn't necessarily stop you !
Submitted by Bernique (@bernique_dev), JhimJhim — 2 hours, 58 minutes before the deadline
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As Long As Possible's itch.io page

Results

CriteriaRankScore*Raw Score
Is the graphics 1 bit?#74.9234.923
Theme#153.7693.769
Originality#343.4623.462
Overall#343.3723.372
Music#392.8462.846
Art#413.0773.077
Gameplay#572.1542.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Fun little game, I killed all the knights as a skelly and just got stuck on a blank map with nothing to do but pick up powerups :D

Developer

Thanks for the feedback ! Yeah, there seems to be a bug when all enemies are killed... TT

Submitted(+1)

I like this game's concept of becoming what killed you, but it does seem a bit counterintuitive to have an attack if you aren't supposed to kill the enemies. Maybe you become what you kill? or something other than an attack option will help push the concept more.

Developer

That's a good idea! We thought more about the attack as a way to slow down the enemies by pushing them but with a cost (they lose health). Maybe calling it an attack is counterintuitive :/ 

Submitted (1 edit) (+1)

Good idea i did get a little confused on how to attack, but that's on me for not reading it haha.

i love concept of the game and i ties in with the theme really nicely.

I would love to see how this idea can be expanded on.

Overall i had quite a bit of fun playing this :)


If you get the chance id also really appreciate it,  if you could rate my game as well as give me some feedback in it.

Developer

Thanks for the feedback! If we have time and/or motivation, we thought about adding other enemies that would change how the player could attack in the next round.

I will definitely take a look at your game, count on me !

Submitted(+1)

really interesting take on the idea, I'm not sure I completely get it though, like what's stopping you from just running circles around the enemies?

Developer

Thanks for the feedback! Well, normally, the balancing did the trick: the enemies lose health every second and being the last one standing makes you lose (normally, apparently, this part is bugged :/).  So, if you would want to last as long as possible before dying, you would need to heal them (which makes them last a bit longer but can't be used as a way to make them immortal).

Submitted(+1)

Very cool idea! I loved the art style. (especially the 'white' levels)

I did encounter a bug where I was the last man (skeleton? :D) standing and I was just left with walking around with no more enemies to kill, or be killed by. 

Developer

Oh, sorry to hear that ! Sadly, we can't fix anything until the end of the rating but thanks a lot for the feedback !