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(3 edits) (+1)

I don't know if being able to crouch jump in midair after a glide is intended but it had me confused for a while at the 2nd jump. Also seems pretty useless since it completely kills all your momentum. The  part with the jump refuels is really hard with 0 air control. I beat it anyways beacuse I am a god gamer. Nice helicopter. Looking forward to catching those pesky rogue scientists.


ps: I glitched through the elevator floor after the part with 3 orange platforms over the green stuff. It never came back


pps: I'm all for "figure it out" but I think you need some explanation for the control, I just figured out you can  move forward when you "snap" to the ground 


ppps: Some indication that the spikes are about to go up would be nice. At the moment you have no idea when to jump to avoid dying.

Charge jumping after a glide is intentional, though I'd agree is fairly pointless for the level I made.

Did that platform not come back after death and you had to restart the game? In that case that's pretty bad and my reset system isn't working. Otherwise, it doesn't come back since it's such a long ride, thought most people would kill themselves if that happens rather than wait. Though now that I think on it, I can think of a slight edit to  decrease the chance of it happening.

I'd disagree on that part of the movement, I think it's pretty intuitive to hold a direction upon landing.

Agreed on the last point, maybe a color or sound change to do so.

Thanks for playing and the feedback.

The platform came back when I died. 

I think maybe my issue is with the move being called "kick" ? Maybe "ledge grab" or something similar.

Kinda hard to think of a good name really, it's moreso a utility since it's the only move that forces you down while jumping or after gliding, and doesn't use up your jump charges, as well as the only air control. For now, I think the name is ok enough, though maybe stressing its use in later iterations