Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

shirobuta

7
Posts
A member registered Jan 19, 2018 · View creator page →

Creator of

Recent community posts

You've heard it before but my god that is a lot of text on your UI. I'm not reading any of it, and as such I have no idea how to play.

There's no way I can find anything within the time limit. Not that I found anything even after disabling the timer. I think there are people in my dungeon? It says PoP 2. The dungeons are gigantic. I can only ever find either the magic mirror or the guest rooms, but not both. Honestly I feel like the "speed" element of your "first person, speed roguelite platformer, adult game, with management elements" should be optional. Like a gold/silver/bronze medal kinda thing, not a "kick you out of the dungeon". I can see myself enjoy this game.

You can climb on the door frames and crates if you jump at them just right, I don't know if that is intended or not.

10/10 sound effects

0/10 no sexy goblins found

The game is actually written in Rust, I thought I had gotten rid of the C dependencies. Thanks for the info.

The platform came back when I died. 

I think maybe my issue is with the move being called "kick" ? Maybe "ledge grab" or something similar.

UI nitpicks: If you don't hit the "apply" button in the settings and leave the settings screen, when you come back the values are still what you previously chose, but they haven't been applied. This lead me to believe that the mouse sensitivity option wasn't doing anything. By contrast the "default" button automatically applies everything so I lost my settings when I missclicked it


Game: I like the concept of fast paced levels with the goal of improving your time. I'm not sure I see the point "charge", especially since the levels can be cleared without reloading (with the right gun). I like the varous firing modes but the safety is annoying. 

It would be nice to have a time for each available firearm since right now there is no point in using the handguns or shotguns, as they are slower.

I found it hard to find a mouse sensitivity that worked for both hip shooting and aiming down sight, being able to set them to different values would be nice.

Glad the game ran. There is indeed no audio. 

Was this on linux or windows?  Did you run the game from the command line?   Or did a terminal pop up with debug logs? This isn't Godot btw.

(3 edits)

I don't know if being able to crouch jump in midair after a glide is intended but it had me confused for a while at the 2nd jump. Also seems pretty useless since it completely kills all your momentum. The  part with the jump refuels is really hard with 0 air control. I beat it anyways beacuse I am a god gamer. Nice helicopter. Looking forward to catching those pesky rogue scientists.


ps: I glitched through the elevator floor after the part with 3 orange platforms over the green stuff. It never came back


pps: I'm all for "figure it out" but I think you need some explanation for the control, I just figured out you can  move forward when you "snap" to the ground 


ppps: Some indication that the spikes are about to go up would be nice. At the moment you have no idea when to jump to avoid dying.