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I think the combat has potential, though at this point in time you can basically just spam light sword attack and win. Right now it lacks a goal to work towards, but it was a nice little experience. Some things I noticed:

  • 2 enemies commited suicide by running away into the water and drowning.
  • When in the water you only see the head of your character which is fine. But I was in a zone that was a lake with an island in the middle and 1 tile wide exits to the right and left. It becomes really hard to tell where your hitbox is to get into that gap.
  • The walls blocking your sword from swinging is a nice touch, but you need to give some sort of signal as to what is happening. The current way of only doing half a swing is way too subtle.

Yeah, right now the combat is pretty easy, especially if you level up a little bit, and the only goal is leveling up currently. The two enemies that drowned was intentional, just because I thought it was funny and it would be fun to show the player something drown. As for the 1 tile wide gaps, YEAH I really gotta fix that. I'll also try to make wall banging weapons more clear.