I think the combat has potential, though at this point in time you can basically just spam light sword attack and win. Right now it lacks a goal to work towards, but it was a nice little experience. Some things I noticed:
- 2 enemies commited suicide by running away into the water and drowning.
- When in the water you only see the head of your character which is fine. But I was in a zone that was a lake with an island in the middle and 1 tile wide exits to the right and left. It becomes really hard to tell where your hitbox is to get into that gap.
- The walls blocking your sword from swinging is a nice touch, but you need to give some sort of signal as to what is happening. The current way of only doing half a swing is way too subtle.