Thank you for playing. The combat is pretty bad, I agree, but its too late to rework that now. I'll definetely keep the Jumping in combat in mind for the next one tho, I wanted to make sure that has a more interesting combat anyway.
You can parry the enemies, even if they're wild animals, makes combat possible without loosing hp/too much hp, but its still basically just a simple damage check.
Thanks for catching the goblin not having his weapon equipped after loading. I was sure that bug was gone, but it seems I was once again wrong.