Would've played more, but I'm kinda burnt out after playing so many games today + it's getting late, though I will return to it eventually(can't tomorrow). Was able to fight some of the woodland creatures and explore the town and become a guard.
I've never played Gothic before, but I could tell it's inspired by it in some ways, such as the deadly enemies just around the corner, and the danger of crossing the NPCs.
The visuals are great, and the character and enemy designs are appealing. Level design was well done I'd say, communicating where to and where not to go. The story seems standard fare, but I like it and think it compliments the general fantasy island vibe. While I didn't test it, I appreciate the (I assume) ability to tackle a problem from multiple avenues, such as sneaking into the town vs going around into the forest to get to the other side.
Item pickup animation was nice, as well as the torch falling to the ground to keep lighting up the area. I will say the combat left something to be desired, felt kind of weird to strafe and then bonk and repeat to avoid damage. Otherwise, they feel more like DPS/HP checks than fights. Though to be fair I didn't use the parry at all, I tend to avoid them is Souls games + most of the enemies were animals.
Overall, I had a fun time for what little I did. Think I'll enjoy it even more when I get more time to check it out.
Random Idea: It may already be in, but a reason to use the jump in combat would be fun, like a leg or tail sweep you can jump over.
Bug: The Goblin with a stick on the main path to the town. I killed him and picked up his loot + club. I then died to a skele and loaded my save that was in sight of, but not aggroing the goblin. Upon load, his club was gone and he was hitting me with nothing(it did do damage I believe). After defeating, he had the same loot, but no club. Wish I recorded that, would have saved me a few words.